How to: Monster Control

Deck

-- 5,850
18
Melee
7
Ranged
18
Siege
64
Multiple
107
Total

A very complex deck that takes a look at how well a control deck can be with lots of card advantage. The deck revolves around getting out Octvist as soon as possible. Copy it on round 1 with OperatorDeploy: Choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands. and let the shenanigans commence! Depending on the matchup you can also copy OlgierdWhen this Unit is Discarded or Destroyed, Weaken it by half (rounding up). At the start of Rounds 2 and 3, Resurrect this Unit if it is in the Graveyard. , especially if you have a CaretakerDeploy: Resurrect a Unit from your opponent's Graveyard. in hand. Your opponent will struggle with wanting to destroy Octvist or letting you take the advantage. The deck forces your opponent into making risky decisions, but allowing you to remove basically anything with WyvernDeploy: Damage an Enemy by 3. and Alzur's ThunderDamage a Unit by 7. . The main “draw” mechanic you have are NekkerWhenever an Ally Consumes a card while this Unit is in your Hand, Deck or on your side of the Board, Boost self by 1. Deathwish: Play a Nekker from your Deck. , Wild Hunt RiderAt the end of the Round, keep this Unit on the Board if you lost. If this Unit is part of a Trio at the end of your turn, Boost it by 1. and Last Wish and  Avallac'hDeploy: If neither player has passed, both players draw the top 2 cards from their Deck. . Although not very strong, I have found that it’s enough to thin your deck to fish out the cards you might need. They’re also fairly safe against ScorchDestroy all the Highest Units. and Both Three Jacdaws. 

I really do hope that whoever tires this deck will help to change the minds of those who think that Monster cannot contend in the current meta. Weather might be non apparent, but control is heavy right now. Have fun! And like always…

Happy Gwenting!

 

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