- 1Ciaran1Ambush: When the round ends, return to the hand of the current owner if that player lost.
- 1Fireball Trap1Ambush: When a revealed non-Gold unit appears on the opposite side, remove 3 strength from it and spawn a Commando Neophyte on a random row on your side.
- 3Hawker Support2Gain 3 strength whenever you play a Special Card.
- 4Blue Mountain Commando3Return a Bronze, non-Relentless unit on your side (other than a Blue Mountain Commando) to your hand and immediately play it again.
- 4Elven Mercenary3Play a random non-Gold Special Card from your deck.
- 4Elven Wardancer1Gain 4 strength whenever an Ambush is played.
- 5Dol Blathanna Archer1Remove 3 strength from an opposing non-Gold unit.
- 5Ida Emean1Ambush: When the next opposing non-Gold Special Card is played, cancel its effects.
- 5Vrihedd Vanguard2Spawn a Commando Neophyte on a random row.
- 7Isengrim1Spawn 1 Commando Neophyte on a random row whenever you play a Special Card.
- -Bekker's Twisted Mirror1Swap the strength of the strongest and the weakest unit on the battlefield. Ties are resolved randomly.
- -Dimeritium Shackles1Reset any unit on the battlefield to its base strength. If Gold, convert it to Silver (or Bronze, if that was its original color).
- -First Light3Spawn either a Clear Skies or a Rally effect.
- -Nature's Gift1Spawn a base copy of the last non-Gold Special Card played, then banish self.
- -Scorch1Destroy the strongest non-Gold unit(s) on the battlefield.
- -Thunderbolt Potion1Add 4 strength to all instances of a non-Gold unit on its side. If it's a Witcher, add 6 strength instead.