- -Bekker's Twisted Mirror1Swap the strength of the strongest and the weakest unit on the battlefield. Ties are resolved randomly.
- 5Zoltan Chivay1Gain Resilience. A Resilient unit stays on the battlefield for the next round.
- 7Isengrim1Spawn 1 Commando Neophyte on a random row whenever you play a Special Card.
- -Nature's Gift1Spawn a base copy of the last non-Gold Special Card played, then banish self.
- -Scorch1Destroy the strongest non-Gold unit(s) on the battlefield.
- 1Ciaran1Ambush: When the round ends, return to the hand of the current owner if that player lost.
- 5Ida Emean1Ambush: When the next opposing non-Gold Special Card is played, cancel its effects.
- -Dimeritium Shackles1Lock or unlock any unit on the battlefield. If Gold, convert it to Silver (or Bronze, if that was its original color). Locked units lose all tokens and have no ability until replayed or moved to a hand.
- -First Light3Spawn either a Clear Skies or a Rally effect. Banish when moved to the graveyard.
- -Thunderbolt Potion1Choose 3 adjacent units. Add 4 strength to all non-Gold units among them.
- 1Fireball Trap1Ambush: When a revealed non-Gold unit appears on the opposite side, remove 3 strength from it and spawn a Commando Neophyte on a random row.
- 4Blue Mountain Commando3Return a Bronze, non-Relentless unit on your side (other than a Blue Mountain Commando) to your hand and immediately play it again.
- 4Elven Mercenary3Play a random non-Gold Special Card from your deck.
- 4Elven Wardancer1Gain 4 strength whenever you play an Ambush.
- 5Dol Blathanna Archer1Remove 3 strength from an opposing non-Gold unit.
- 5Vrihedd Vanguard2Spawn a Commando Neophyte on a random row.
- 6Hawker Support2Gain 2 strength whenever you play a Special Card.