- -Renew1Resurrect a Gold unit (can be Permadeath).
- 6Caretaker1Resurrect a non-Gold, non-Permadeath unit from the opposing graveyard.
- 8Avallac'h1Draw 2 cards. The opposing player draws 1 card.
- 8Kayran1Destroy 3 loyal non-Gold units on your side and absorb their strength as base. When removed, set base strength to 8.
- -Commander's Horn1Add 4 strength to all non-Gold units on a row.
- 3King of Beggars1Play the weakest non-Gold unit from your deck. Ties are resolved randomly.
- 5Giant Toad1If possible, discard a non-Gold unit, absorb its strength and draw a card.
- 6Eskel1Play Vesemir and Lambert from your deck.
- 6Lambert1Play Eskel and Vesemir from your deck.
- 7Vesemir1Play Eskel and Lambert from your deck.
- -First Light2Spawn either a Clear Skies or a Rally effect.
- -Mardroeme1Spawn either a Mutagen or a Spores effect.
- 3Nekker3While in your hand, deck or on the battlefield, gain 1 strength whenever a Monsters unit on your side absorbs strength. When removed from the battlefield, play a Nekker from your deck.
- 4Ghoul2Banish a random non-Gold unit in either graveyard from the game and absorb its strength.
- 5Nekker Warrior2Create on the bottom of your deck 2 base copies of a Bronze unit on your side of the battlefield.
- 6Ekimmara2Destroy a non-Gold unit on your side and absorb its strength.
- 6Griffin1Move a non-Gold unit from your opponent's graveyard to your own.
- 8Fiend2No ability.