- -Renew1Resurrect a Gold non-Permadeath unit.
- 6Caretaker1Resurrect a non-Gold, non-Permadeath unit from the opposing graveyard.
- 8Avallac'h1Draw 2 cards. The opposing player draws 1 card.
- 8Kayran1Destroy 3 non-Gold units on your side and absorb their strength as base. When removed, set base strength to 8 (even when Locked).
- -Commander's Horn1Choose 5 adjacent units. Add 4 strength to non-Gold units among them.
- 3King of Beggars1Play the weakest non-Gold unit from your deck. Ties are resolved randomly.
- 5Eskel1Play Vesemir and Lambert from your deck.
- 5Giant Toad1Discard a non-Gold unit, absorb its strength, then draw a card.
- 5Lambert1Play Eskel and Vesemir from your deck.
- 7Vesemir1Play Eskel and Lambert from your deck.
- -First Light2Spawn either a Clear Skies or a Rally effect. Banish when moved to the graveyard.
- -Mardroeme1Spawn either a Mutagen or a Spores effect.
- 3Nekker3While in your hand, deck or on the battlefield, gain 1 strength whenever a Devourer unit on your side absorbs strength. When removed from the battlefield, play a Nekker from your deck.
- 4Ghoul2Banish a random non-Gold unit in either graveyard and absorb its strength.
- 5Nekker Warrior2Create on the bottom of your deck 2 base copies of a Bronze unit on your side of the battlefield.
- 6Ekimmara2Destroy a non-Gold unit on your side and absorb its strength.
- 7Griffin1Move a non-Gold card from your opponent's graveyard to your own.
- 8Fiend2No ability.