Whenever you Reveal a card in your opponent's Hand, play this Unit from your Deck (1 copy per card revealed).
Whenever you Reveal a card in your opponent's Hand, play this Unit from your Deck (1 copy per card revealed).
Whenever you Reveal a card in your opponent's Hand, play this Unit from your Deck (1 copy per card revealed).
Whenever you Reveal this Unit in your Hand, play it and draw the top card from your Deck.
Whenever you Reveal this Unit in your Hand, play it and draw the top card from your Deck.
Whenever you Reveal this Unit in your Hand, play it and draw the top card from your Deck.
Deploy: Reset a Unit. If it's an Ally, Strengthen it by 3. If it's an Enemy, Weaken it by 3.
Doomed, Stubborn. Deploy: If playing as Nilfgaard, trigger your Leader's Deploy ability.
Deploy: Choose a Revealed Unit in either Hand and Boost self by its base Power.
Deploy: Choose a Revealed Unit in either Hand and Boost self by its base Power.
Deploy: Choose a Revealed Unit in either Hand and Boost self by its base Power.
Deploy: Toggle 2 Units' Lock. If Enemies, Damage them by 1 as well.
Deploy: Reveal the Highest Unit in your opponent's Hand and Boost self by its Power.
Deploy: You may Reveal a Unit in your Hand and Damage an Enemy by its base Power.
Deploy: Reveal up to 2 cards from your Hand. For each, Reveal 1 random card from your opponent's Hand.
Regressing. Deploy: If neither player has passed, Strengthen self by 15, then your opponent draws the top Bronze card from their Deck and Reveals it.
Deploy: Gain 2 Armor. Reveal a random card from your Hand.
Deploy: Gain 2 Armor. Reveal a random card from your Hand.
Deploy: Spawn Biting Frost, Clear Skies or Overdose.
Whenever you Reveal this Unit in your Hand, trigger its Deploy ability. Deploy: Damage an Enemy by 4.
Whenever you Reveal this Unit in your Hand, trigger its Deploy ability. Deploy: Damage an Enemy by 4.
Whenever you Reveal this Unit in your Hand, trigger its Deploy ability. Deploy: Damage an Enemy by 4.
Leader
Gold 4
- 4Cahir1
Doomed, Stubborn. Deploy: If playing as Nilfgaard, trigger your Leader's Deploy ability.
- 7Leo Bonhart1
Deploy: You may Reveal a Unit in your Hand and Damage an Enemy by its base Power.
- 9Vattier De Rideaux1
Deploy: Reveal up to 2 cards from your Hand. For each, Reveal 1 random card from your opponent's Hand.
- 10Tibor Eggebracht1
Regressing. Deploy: If neither player has passed, Strengthen self by 15, then your opponent draws the top Bronze card from their Deck and Reveals it.
Silver 6
- -Alzur's Double Cross1
Boost the Highest Bronze or Silver Unit from your Deck by 2 and play it.
- -Decoy1
Return a Bronze or Silver Ally to your Hand, Boost it by 3 and play it.
- 3Vanhemar1
Deploy: Spawn Biting Frost, Clear Skies or Overdose.
- 5Auckes1
Deploy: Toggle 2 Units' Lock. If Enemies, Damage them by 1 as well.
- 5Cynthia1
Deploy: Reveal the Highest Unit in your opponent's Hand and Boost self by its Power.
- 5Peter Saar Gwynleve1
Deploy: Reset a Unit. If it's an Ally, Strengthen it by 3. If it's an Enemy, Weaken it by 3.
Bronze 15
- -Alzur's Thunder1
Damage a Unit by 7.
- 3Imperial Golem3
Whenever you Reveal a card in your opponent's Hand, play this Unit from your Deck (1 copy per card revealed).
- 4Daerlan Foot Soldiers3
Whenever you Reveal this Unit in your Hand, play it and draw the top card from your Deck.
- 4Spotter3
Deploy: Choose a Revealed Unit in either Hand and Boost self by its base Power.
- 6Fire Scorpion3
Whenever you Reveal this Unit in your Hand, trigger its Deploy ability. Deploy: Damage an Enemy by 4.
- 11Nilfgaardian Knight2
Deploy: Gain 2 Armor. Reveal a random card from your Hand.
Deck


26
Melee
0
Ranged
21
Siege
74
Multiple
121
Total
Why do you not run Albrich or Alchemists? Most importantly where are your Mangonels? These are all Reveal cards.
This deck is outdated, still don’t get why it’s featured.
Alchemists are always better than golems in this deck…
I would not be so sure about it. Golemst thin your deck out and you want to be able to get to the spotters consistantly.