- 1Prize Winning Cow1When removed from the battlfield, spawn a Chort on the row where this unit was.
- 3Wild Hunt Rider3Immune to Frost. Play all Wild Hunt Riders from your deck.
- 4Ghoul1Banish a random non-Gold unit in either graveyard from the game and absorb its strength.
- 4Katakan1Every 3 turns, banish a random non-gold unit in your graveyard and absorb its strength.
- 5Wild Hunt Warrior3Immune to Frost. Remove 1 strength from an opposing non-Gold unit and gain 2 strength if that unit is destroyed.
- 6Ciri1Return to your hand if you lose the round.
- 6Golem1When removed from the battlefield, spawn 2 Lesser Golem on the row where this unit was.
- 8Caranthir1Immune to Frost. Spawn a Frost effect and 2 Wild Hunt Hounds.
- 8Fiend1No ability.
- 12Geralt1No ability.
- 4Water Hag1Immune to Rain. Spawn a Rain effect.
- 5Drowner3Immune to Rain. Move an opposing non-Gold unit to that side's Siege row.
- -Alzur's Thunder1Remove 7 strength from a non-Gold unit.
- -Biting Frost2Spawn a Frost effect on both Melee rows that sets the strength of all non-Gold units on or appearing there to 1.
- -Commander's Horn1Double the strength of all non-Gold units on a row on your side, then banish.
- -Impenetrable Fog3Spawn a Fog effect on both Ranged rows that sets the strength of all non-Gold units on or appearing there to 1.
- -Scorch1Destroy the strongest non-Gold unit(s) on the battlefield.
- -Thunderbolt Potion1Add 4 strength to all instances of a non-Gold unit on its side. If it's a Witcher, add 6 strength instead.
- -Torrential Rain2Spawn a Rain effect on both Siege rows that sets the strength of all non-Gold units on or appearing there to 1.