Monsters Budget Gwent Deck List Guide

Deck

-- 5,950
0
Melee
0
Ranged
3
Siege
110
Multiple
113
Total

If you’ve just started Gwent in the Open Beta, check out this Budget Monsters deck list guide!

Budget Monsters Mulligan

Cards to Keep

Cards to Mulligan

Budget Monsters Strategy

This is a pretty basic Weather deck. The deck gets significantly stronger if you can put Gold Weather cards into it – you first bait Clear Skies with your Bronze weather cards and then drop a big Gold weather and either force your opponent to pass or get a lot of value over time. But even as a budget list it’s still quite strong. Most of the decks run only 1 or 2 ways to clear the weather, so if you play the game right and bait them early, you can then snowball the game very easily. If you bait all the Clear Skies early, you can then cover the whole board in weather and watch your opponent’s strength shrink.

The basic strategy is to first play units that grow under weather like Ancient FogletIf a Fog Hazard is anywhere on the Board at the start of your turn, Boost self by 1. or Ice GiantIf a Frost Hazard is anywhere on the Board, Boost self by 6.. You want your opponent to commit to one row first so you know which one you can weather. If you know that your opponent’s deck plays heavily into one row, you can weather it first, but against decks with a lot of flexible units that might be a waste. Anyway, once your opponent plays something on a row, play the weather there. Biting FrostApply a Frost Hazard to an opposing row. Frost Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2. is generally better against multiple units and Impenetrable FogApply a Fog Hazard to an opposing row. Fog Hazard: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2. is better against a single unit.

Do not overcommit with the weather. Playing it on 3 rows early just asks to get cleared. You can play it on a second row if your opponent starts stacking it in order to bait First Light. If they don’t have it, then you pretty much win the round, because weather ticks on two rows all the time. If they do it, then you just reapply weather. You want to bait as many weather removals early in the game as you can.

Water Hag should generally be kept for the Clear SkiesTrigger all Weather on your side, then clear all Weather from your side. effect in case your opponent plays Gold Weather. But if you don’t think they play it, you can easily go for the Torrential RainApply a Rain Hazard to an opposing row. Rain: Every turn, at the start of your turn, Damage up to 2 random Units on the row by 1. or LacerateDamage all Units on a row by 3. effect.

Use JotunnDeploy: Move 3 Enemies to this row on their side and Damage them by 2. If that row is affected by a Frost Hazard, Damage them by 3 instead. to move your opponent’s units into the weathered row. It works best with Frost – if your opponent starts to develop on another row, you can just move their units to the Frosted row to get 2 more damage per turn. It’s also a great Decoy target, because you can damage 2 more units and move them to weathered row again. It’s especially crazy if you have NithralDeploy: Damage an Enemy by 5. If you have any Wild Hunt Units in your Hand, Damage it by 7 instead. on the board and Frost deals 2 damage instead of 1.

Budgets Monsters Upgrades

If you happen to have one of these cards, you can add it to the list instead of the starter Silvers/Golds to make it stronger. You can also prioritize one of these cards in Keg openings if you want to complement this list.

You want to keep these Silvers/Golds: White FrostApply a Frost Hazard to 2 adjacent opposing rows. Frost Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2., Water Hag, NithralDeploy: Damage an Enemy by 5. If you have any Wild Hunt Units in your Hand, Damage it by 7 instead., JotunnDeploy: Move 3 Enemies to this row on their side and Damage them by 2. If that row is affected by a Frost Hazard, Damage them by 3 instead. and ImlerithDeploy: Damage an Enemy by 4. If the Enemy is under a Frost Hazard, Damage it by 8 instead..

And replace the rest of them with:

Silver: AeromancyPlay a Bronze or Silver Hazard card from your Deck. Shuffle the others back., FrightenerDoomed. Deploy: Move a Unit on another row on this side to this row. Draw the top card from your Deck.. You can also go for the Crones (Crone: WhispessDeploy: Play all other Crones from your Deck., Crone: WeavessDeploy: Play all other Crones from your Deck. and Crone: BrewessDeploy: Play all other Crones from your Deck.), but you NEED ALL THREE before putting them into your deck.

Gold: Ragh Nar RoogApply a Ragh Nar Roog Hazard to all opposing rows. Ragh Nar Roog Hazard: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2., DroughtApply a Drought Hazard to all opposing rows. Drought Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2., Woodland SpiritDeploy: Spawn 3 Rabid Wolves and apply a Fog Hazard to the opposite row., CaranthirDeploy: Move an Enemy to this row on its side and apply a Frost Hazard to that row., CaretakerDeploy: Resurrect a Bronze or Silver Unit from your opponent's Graveyard., and Geralt: AardDeploy: Choose 3 Enemies, push them to the row above them (if possible) and Damage them by 3..

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