- 4Nenneke1Resurrect a non-Gold, non-Permadeath unit.
- 5Reinforced Trebuchet3Every 3 turns, remove 2 strength from a random opposing non-Gold unit.
- -Adrenaline Rush3Keep a non-Gold unit on the battlefield at the end of this round.
- -Commander's Horn1Double the strength of all non-Gold units on a row on your side, then banish.
- 8Prince Stennis1Draw 1 card face up and 1 card face down. Keep 1, return the other to your deck.
- -Promote3Convert all instances of a non-Gold unit on your side of the battlefield to Gold until removed from the battlefield or the round ends.
- -Swallow Potion3Add 8 strength to a non-Gold unit. If it's a Witcher, add 12 strength instead.
Are you tired of paying attention all three rounds? Do you enjoy disgusting combos with 0 room for counterplay? Do you hate EredinPlay Eredin. as much as everyone else? Are you determined to not spend any money on kegs? (yet) Then look no further ladies and gentlemen. Here’s a pretty cheap deck, that might just be more degenerate than all the Monster decks combined.
This deck takes advantage of the most popular strategy in the game at the moment, playing a Monster deck, playing a few (or one) high power dudes and passing round 1.
If this happens, congratulations. You won the match. (it also works against other factions, don’t worry)
The Game Winning Combo
Every 3 turns, remove 2 strength from a random opposing non-Gold unit.
Reinforced TrebuchetEvery 3 turns, remove 2 strength from a random opposing non-Gold unit. + all the buffs you have + Adrenaline RushKeep a non-Gold unit on the battlefield at the end of this round. + Foltest’s ability on the Trebuchet + PromoteConvert all instances of a non-Gold unit on your side of the battlefield to Gold until removed from the battlefield or the round ends.
What you should end up with is 2 at least 25 strength Trebuchets, that are golden = immune to any removal or weather your opponent might have in the second round and stay on board. Something like this: https://gyazo.com/6112924bdace6a33e79a5834a8a29db5
75 strength doesn’t look like much, you say? Well, the Trebuchets take away 4 strength every 2 turns. Your opponent HAS to play his hand out to beat you and the longer he takes, the weaker his cards become.
In the second round you just play your own hand out and let the Trebuchets win the game for you. If the opponent does manage to get to the third round, you probably lost, but that doesn’t really happen.
Now obviously you don’t draw the combo every time, but I’d say 8/10 games you’ll have all the cards you need. You don’t even need Promote in your starting hand, you can still get it in the 2 cards at the start of the second round.
Why card X?
- Reaver HunterAdd 1 strength to all your other Reaver Hunters, wherever they are. After 2 turns, play a Reaver Hunter from your deck. – A card that gets your opponent more strength the longer you play a round? Sounds like a good reason to pass.
- Reinforced TrebuchetEvery 3 turns, remove 2 strength from a random opposing non-Gold unit. – A card that takes away strength from your units the longer you play a round? Sounds like a good reason to pass.
- Field MedicResurrect a random non-Gold unit, non-Permadeath unit. – You managed to remove the opponents Reaver/Trebuchet, but he revived it with Field Medic. Sounds like a good reason to pass.
- NennekeResurrect a non-Gold, non-Permadeath unit. – Another Field Medic that can target things.
- Kaedweni Siege SupportAdd 3 strength to 2 non-Gold units on your side of the battlefield. and Blue Stripes ScoutAdd 4 strength to a non-Gold unit on your side of the battlefield. – Buffs for the Trebuchet
- Prince StennisDraw 1 card face up and 1 card face down. Keep 1, return the other to your deck. – Allows you to draw the missing piece of your combo. Also makes your opponent more likely to pass.
There are cards than can deal with big golden dudes, but so far it seems like no one has them yet. I’d like to see if you guys have the same success with this deck as I did, or if I just got really lucky, because it honestly felt pretty unfair.
And a fair warning, your opponents might not send you a GG.