- 2Shani1Resurrect a non-Gold, non-Permadeath unit and convert it to Gold until removed from the battlefield or the round ends.
- 7Vernon Roche1Remove 5 strength from a non-Gold unit on the battlefield.
- 12Geralt1No ability.
- -Alzur's Double Cross1Add 3 strength to the strongest non-Gold unit in your deck and play it. Ties are resolved randomly.
- -Commander's Horn1Choose 5 adjacent units. Add 4 strength to non-Gold units among them.
- 1Dudu1Set strength to that of an opposing non-Gold unit.
- 4Trololo1Remove 1 strength from all non-Gold units on the opposite row. Gain 2 strength for each.
- 5Dandelion1Add 2 strength to each non-Gold unit played on your side. Does not affect spawned units.
- 5Ves1Play a Blue Stripes Commando from your deck whenever a Gold card appears on your side.
- -Adrenaline Rush1Toggle the Resilience of a non-Gold unit on the battlefield. A Resilient unit stays on the battlefield for the next round.
- -First Light3Spawn either a Clear Skies or a Rally effect. Banish when moved to the graveyard.
- 4Temerian Foot Soldier3Play all Temerian Foot Soldiers from your deck.
- 5Blue Stripes Commando3Add 2 strength to all your other Blue Stripes Commandos in your hand, deck or on your side of the battlefield.
- 5Dun Banner Heavy Cavalry3After 3 turns, convert to Gold until removed from the battlefield or the round ends.
- 5Reaver Hunter3After 2 turns, play a Reaver Hunter from your deck.
More cards on the board = more victories for you… Don’t be afraid to use the whole deck!!!
Haven’t reached lvl 10 for ranked yet, but the casual win rate on this deck is up around 85% – 90%.