- 4Geralt: Igni1Destroy the strongest non-Gold unit(s) on the opposite row if that row totals 20 or more strength.
- 4Villentretenmerth1After 3 turns, destroy the strongest non-Gold unit(s) twice in a row.
- 6Regis1When removed from the battlefield, transform into Regis: Higher Vampire and play.
- 8Milva1Return the strongest non-Gold, non Relentless unit (except self) on each side to your hand. Your opponent does the same if they have not yet passed. Ties are resolved randomly.
- -Aeromancy1Spawn a Biting Frost, Impenetrable Fog or Torrential Rain card, then banish self.
- -Decoy1Return a non-Gold, non-Relentless unit on your side to your hand, add 3 to its base strength and immediately play it again, then banish self.
- -Nature's Gift1Spawn a base copy of the last non-Gold Special Card played, then banish self.
- -Scorch1Destroy the strongest non-Gold unit(s) on the battlefield.
- 3Roach1Play on a random row from your deck or graveyard whenever a Gold card appears on your side.
- 7Morenn1Destroy an unrevealed Ambush card, then gain 4 strength.
- -Alzur's Thunder2Remove 7 strength from a non-Gold unit.
- -Stammelford's Tremors1Remove 2 strength from 6 random opposing non-Gold units.
- 4Blue Mountain Commando3Return a Bronze, non-Relentless unit on your side (other than a Blue Mountain Commando) to your hand and immediately play it again.
- 4Dwarven Skirmisher3Remove 3 strength from an opposing non-Gold unit. If it is not destroyed, gain 2 strength.
- 4Elven Mercenary3Play a random non-Gold Special Card from your deck.
- 5Dol Blathanna Archer3Remove 3 strength from an opposing non-Gold unit.