- 4Geralt: Igni1Destroy the strongest non-Gold unit(s) on the opposite row if that row totals 20 or more strength.
- 4Villentretenmerth1After 3 turns, destroy the strongest non-Gold unit(s) twice in a row.
- 5Zoltan Chivay1Gain Resilience. A Resilient unit stays on the battlefield for the next round.
- 6Regis1When removed from the battlefield, transform into Regis: Higher Vampire and play.
- -Decoy1Return a non-Gold, non-Relentless unit on your side to your hand, add 3 to its base strength and immediately play it again, then banish self.
- -Nature's Gift1Spawn a base copy of the last non-Gold Special Card played, then banish self.
- 3Roach1Play on a random row from your deck or graveyard whenever a Gold card appears on your side.
- 7Yarpen Zigrin1Gain Resilience. A Resilient unit stays on the battlefield for the next round.
- 8Barclay Els1Add 1 strength to all your other non-Gold Dwarf units, wherever they are.
- 10Sheldon Skaggs1No ability.
- -Swallow Potion2Add 8 strength to a non-Gold unit.
- -Thunderbolt Potion2Choose 3 adjacent units. Add 4 strength to all non-Gold units among them.
- 4Elven Mercenary3Play a random non-Gold Special Card from your deck.
- 4Mahakam Defender3Gain Resilience. A Resilient unit stays on the battlefield for the next round.
- 4Mahakam Guard3Gain Weather Immunity. Add 3 strength to a non-Gold unit on your side of the battlefield. If it's a Dwarf, add 5 strength instead.
- 6Hawker Support2Gain 2 strength whenever you play a Special Card.