Rag Nar Roog

Power Totals

42
Melee
0
Ranged
26
Siege
0
Multiple
68
Total

Deck

-- 2,820

Rag Nar Roog- Details

Hello guys, I present you another cheap and easy deck, now a Skellige Resurrect deck tuned for the latest Patch (0.8.25). So it includes the same mechanics from original Skellige resurrect, with the Clan Tuirseach SkirmishersWhen resurrected, gain 3 base strength. and the Clan Tordarroch ShieldsmithAdd 2 base strength to a non-Gold unit on your side of the battlefield.s, but now includes the new OP Leader Harald the CrippleRemove 3 strength from all weakened opposing units and 2 strength from all other opposing units.. If you haven’t seen the recent patch notes, now his ability does 2 damage to all enemy units (even gold), and 3 damage to wounded enemy units, which is absolutelly insane.

So the basic strategy is based on 2 basic concepts: getting your Clan Tuirseach SkirmishersWhen resurrected, gain 3 base strength. out in Round 1 and buffing them with the Shielsmiths, and bring them back with the Priestesses in Round 2 and Round 3. As Skellige scales better with each passing round, it is normally best to wait and concede either the first or the second rounds, that is up to your choice and your starting hand.

 

When resurrected, gain 3 base strength.

ROUND 1: get Clan Tuirseach SkirmishersWhen resurrected, gain 3 base strength. out, normally 1 or 2 is enough. Use Clan Tordarroch ShieldsmithAdd 2 base strength to a non-Gold unit on your side of the battlefield. to slowly buff their base strenght. An alternative atrategy involves using other cards in the place of the Skirmisher (In the case you didn’t draw one) like QueensguardResurrect all Queensguards and add 1 base strength to your Cerys unit, wherever it is., OlgierdResurrect at the start of the round and remove 2 base strength. or MorkvargWhen moved to the graveyard, lose 2 base strength and resurrect.. ErmionDraw 2 cards, then discard 2 cards. is a great starting card, as you can use it to filter your deck for powerful cards and also place Skirmishers/Queensguard in the graveyard (and you can just resurrect them afterwards). Do not push too much in this round, It is okay to pass if the oponent has wasted enough cards. If not, go ahead and win the round.

 

Resurrect a Bronze non-Permadeath unit.

ROUND 2:  This round can be played differently depending on your first round result.

  (A) In case you won the first round, you must use your cards to bait the oponent to waste most of his strength. This means, use Priestess of FreyaResurrect a Bronze non-Permadeath unit., QueensguardResurrect all Queensguards and add 1 base strength to your Cerys unit, wherever it is. and bring enough strength on the board to make your oponent use ScorchDestroy the strongest non-Gold unit(s) on the battlefield. now. Always try to keep at least one Queensguard on hand for the last round, just in case, and RestorationAdd 2 to the base strength of a non-Gold unit in your graveyard (can be Permadeath), then resurrect it., so you can chain last round Restoration->Sigrdrifa->Priestess->Anything.

   (B) In the case you lost the first round, the oponent is not obligued to follow you. this means, you gotta be real careful so as to not waste any powerful cards, as he can pass anytime. But the oponent in the 99,99% of cases will try to make you waste cards (Priestess most likely) by playing cards himself. Getting him to play ScorchDestroy the strongest non-Gold unit(s) on the battlefield. in this round is a great advantage. Beware of Borkh Three Jackdaws or Geralt: IgniDestroy the strongest non-Gold unit(s) on the opposite row if that row totals 20 or more strength..

Remove 1 strength from each non-Gold unit played on the battlefield. Does not affect spawned units.

 

  (X) There is still one hidden combo that can tilt the battle into your favor. The use of the Savage BearRemove 1 strength from each non-Gold unit played on the battlefield. Does not affect spawned units. is highly underrated (as the card has been nerfed quite a bit in this patch). The combo is as follows: use Savage BearRemove 1 strength from each non-Gold unit played on the battlefield. Does not affect spawned units. and/or Blueboy LugosSpawn a Spectral Whale on a random row on the opposing side. at the start of the the second round, play the necessary cards in (A) or (B), and afterwards use WarcryDouble the strength of all weakened non-Gold units on your side of the battlefield. to double your units while using Harald the CrippleRemove 3 strength from all weakened opposing units and 2 strength from all other opposing units. to wound the oponent. This can be useful for both situations.

 

Add 2 to the base strength of a non-Gold unit in your graveyard (can be Permadeath), then resurrect it.

ROUND 3: Card advantage is really important in this round, so keep it in mind. Play your remaining cards, always trying to use RestorationAdd 2 to the base strength of a non-Gold unit in your graveyard (can be Permadeath), then resurrect it. for chain combo last. this way, depending on the enemy cards you have quite flexibility to counter their effects. For example, in the case of the oponent placing Borkh Three Jackdaws, do not resurrect Clan Tuirseach SkirmishersWhen resurrected, gain 3 base strength., but better QueensguardResurrect all Queensguards and add 1 base strength to your Cerys unit, wherever it is. which has a low strength value and will most likely not afected by the effect. Commanders Horn can help you get the necessary strenght to win. CerysWhen moved to graveyard, convert to Silver. is just a big gold Card to help you win , in case you have made good use of Queensguard.

 

Additional Observations:

Choose 5 adjacent units. Reset them to base strength. Convert affected Gold units to Silver (or Bronze, if that was their original color).

  – OlgierdResurrect at the start of the round and remove 2 base strength. and MorkvargWhen moved to the graveyard, lose 2 base strength and resurrect. are also two excellent cards that people normally do not use with this build, that synergize really well. Both have a simillar effect, and can be buffed with the Shieldsmiths instead with great result (I included Olgierd because he’s cheaper in scraps and a neutral card that you can use in other decks). Morkvarg has the advantage that resurrects whenever killed, that means a Scorch only makes him lose 2 strenght.

  – As the buff from Shieldsmiths is in base strenght, you can counter other Buff Decks (NR cheese, Dwarven decks, Breed decks, etc) with the use of Dimeritium BombChoose 5 adjacent units. Reset them to base strength. Convert affected Gold units to Silver (or Bronze, if that was their original color).. It is more of a risky choice, but remember to always use it before Commanders Horn. Beware because it will also undo the wounding from the Savage BearRemove 1 strength from each non-Gold unit played on the battlefield. Does not affect spawned units. and Harald the CrippleRemove 3 strength from all weakened opposing units and 2 strength from all other opposing units.. It is more of a last resort against certain oponents.

Spawn either a Clear Skies or a Rally effect. Banish when moved to the graveyard.

  – First LightSpawn either a Clear Skies or a Rally effect. Banish when moved to the graveyard. (previously Clear Skies) is mandatory in this deck, as the resurrect strategy suffers greatly against Monster Weather decks (your biggest challenge most likelly, together with Scoia’tael Burn). If not needed you can allways use it to rally some units.

  – AeromancySpawn a Biting Frost, Impenetrable Fog or Torrential Rain card, then banish self. is included in this deck to make even more devastating the use of Savage BearRemove 1 strength from each non-Gold unit played on the battlefield. Does not affect spawned units.. With both of them, you can completelly negate the oponent from placing units in one row (except monster units inmune to weather). More of a situational choice.

  – Also Blueboy LugosSpawn a Spectral Whale on a random row on the opposing side. is included for the combo with the Savage BearRemove 1 strength from each non-Gold unit played on the battlefield. Does not affect spawned units. and AeromancySpawn a Biting Frost, Impenetrable Fog or Torrential Rain card, then banish self., as you can wound all 3 rows of the oponent. Oponent should pass even before you use Harald the CrippleRemove 3 strength from all weakened opposing units and 2 strength from all other opposing units..

  – Manticore VenomRemove 4 strength from all instances of a non-Gold unit on its side./LacerateRemove 3 strength from all non-Gold units on a row. are aggresive cards to use, effective against monster decks, breed decks, dwarven decks, etc. Can replace it with other cards if you prefer.

 

 

Feedback is appreciated. Thanks and see you in the game!

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