- 5Aglais1Resurrect a non-Gold Special Card from your graveyard.
- 7Iorveth1Remove 6 strength from a non-Gold unit on the battlefield.
- 8Milva1Return the strongest non-Gold, non Relentless unit (except self) on each side to your hand. Your opponent does the same if they have not yet passed. Ties are resolved randomly.
- 9Ciri: Dash1When moved to the graveyard, randomly place in your deck and gain 3 base strength.
- -Aeromancy1Spawn a Biting Frost, Impenetrable Fog or Torrential Rain card, then banish self.
- -Decoy1Return a non-Gold, non-Relentless unit on your side to your hand, add 3 to its base strength and immediately play it again, then banish self.
- 1Ciaran1Ambush: When the round ends, return to the hand of the current owner if that player lost.
- 3King of Beggars1Play the weakest non-Gold unit from your deck. Ties are resolved randomly.
- 6Johnny1Banish a card in your hand and create in its place a base copy of another card of the same color randomly chosen from both players' cards (all locations, excluding Johnny). Banish when moved to the graveyard.
- 14Yaevinn1Gain Weather Immunity. Remove 1 strength from all other non-Gold units on the row. Draw a card.
- -First Light3Spawn either a Clear Skies or a Rally effect. Banish when moved to the graveyard.
- -Lacerate1Remove 3 strength from all non-Gold units on a row.
- -Mardroeme2Spawn either a Mutagen or a Spores effect.
- 4Blue Mountain Commando3Return a Bronze, non-Relentless unit on your side (other than a Blue Mountain Commando) to your hand and immediately play it again.
- 4Elven Mercenary3Play a random non-Gold Special Card from your deck.
- 4Hawker Healer1Add 3 strength to adjacent non-Gold units.
- 5Vrihedd Vanguard2Spawn a Commando Neophyte on a random row.