Speculabundus

Power Totals

28
Melee
14
Ranged
30
Siege
7
Multiple
79
Total

Deck

-- 5,350

This is the 2nd iteration i am trying of this deck after playing a lot of Nilfgaard. I was netdecking to see the functionality and core mechanics of this Faction but all the top decks (in Gwentify) seem to lack something always. So my purpose is to make a versatile deck that can counter almost everything in the current META, or in worst case give them a hard fight. That being said, this is still a project under development you could say.

Cards that offer versatility are important. At the same time thinning and the powerful Leader ability to go through the deck make it even more difficult for any opponent and very efficient for this deck. I wouldn’t say at higher or lower tiers though, perhaps it works best at one and not the other.

One can make a point as to whether a card like Dimeritium ShacklesLock or unlock any unit on the battlefield. If Gold, convert it to Silver (or Bronze, if that was its original color). Locked units lose all tokens and have no ability until replayed or moved to a hand. is not as good as AuckesLock or unlock a non-Gold unit on the battlefield. Locked units lose all tokens and have no ability until replayed or moved to a hand., but i have found moments were i wish i had the option at least to lock a Gold unit. This is a CCG, so almost everything will be situational, another key word we have to consider when making Decks.

DecoyReturn a non-Gold, non-Relentless unit on your side to your hand, add 3 to its base strength and immediately play it again, then banish self.. It is there for that versatility. Is it Rot TosserSpawn a Cow Carcass on an opposing row., or even Fake CiriGain 1 strength at the start of each turn while Spying. If Spying when its owner passes, move to the opposing side. (I had Cases were they Decoy it back to me for example) and so on, offers that versatility.

Everything else is common knowledge. EmissaryLook at the top 2 Bronze units in your deck. Play one and place the other back randomly in your deck.for thinning, Vicovaro MedicResurrect a Bronze non-Permadeath unit from the opposing graveyard. to rez whatever you feel best at the situation, yours, or to deny (Clan Tuirseach AxemanGain 1 strength whenever an opposing unit is weakened. and whatnot). Assassination and Igni are the two hard removals basically, use them wisely (obviously Rot Tossers are too).

 

In general the deck has a good amount of removals and deck thinning. 3 Rot Tossers and Fake Ciri can give quite a headache to your opponents plans and you can counter almost everything while having the ability to thin efficiently to find what you need with Leader power. On top of that after every round you may choose to swap one card that may not be good for the particular situation. Lastly, on a personal note, i like Nilf a lot for these reasons and they are in a better place after the positioning patch.

HFGL! (Any suggestions are welcome)

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