Swim’s Fringilla Gambit Deck List Guide (Open Beta) Weather Patch

Deck

-- 6,250
6
Melee
0
Ranged
9
Siege
65
Multiple
80
Total

Hey guys, Swim here, with the deck I made earlier today on stream. Basically this one’s a combo deck that tries to force the opponent to pass in round 1, to then dump all of your value of up to 6x ambassadors (through novices) onto a single card, which you copy with Fringilla and then play 2 combat engineers on your 40+ strength units.  In round 2 you’re almost guaranteed letho (even if you don’t already have him, due to the crazy thinning), and can instantly play him to protect your 80-120 strength in a single gold body, to then force the opponent to play their entire hand into you to try to beat that score, often being completely unable of even doing so.

This deck is able to achieve incredible access to its tools, due to emissaries (and novices on emissaries) always being able to find whatever bronzes you need, and Rainfam (can pull Fringilla), Royal Decree, and Alzur’s Double–Cross often doing the same for silvers and golds. This deck is actually scary consistent from these, and is able to pull out basically whatever is needed at the time.

Additionally, it ends up being very flexible, as apart from this combo, you can also simply reuse your combat engineer in round 2 to carry your 40+ unit into round 3 as your win condition, as even if the opponent doesn’t pass in round 1, they often have no way of winning if they don’t run Igni. This is a great example of an all-in deck, so you can expect to lose randomly sometimes to a dimeritium bomb or igni (although the deck has defenses against igni) but you can also expect to win handedly if they don’t have any of that kind of answer. Lastly, note that this deck is very much empowered by its surprise factor, and by the state of the meta at this moment, so when people catch on it will lose some consistency.

Crafting Order

Fringilla VigoDeploy: If Spying, set own base Power to 1. Set the Power of the Unit on the right to that of the Unit on the left. -> CantarellaDoomed. Deploy: Look at the top card from your Deck. Draw it, or place it at the bottom of your Deck and draw the new top card. -> Letho of GuletDeploy: If Spying, set own base Power to 1. Destroy Units adjacent to this one and Boost self by their Power. -> RainfarnDeploy: Play a Bronze or Silver Disloyal Unit from your Deck. Shuffle the others back. -> OperatorDoomed, Stubborn. Deploy: If neither player has passed, choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands. -> Alzur's Double CrossBoost the Highest Bronze or Silver Unit from your Deck by 2 and play it. -> AlbrichDeploy: If neither player has passed, both players draw the top card from their Decks. Your opponent's card is Revealed. -> CiriAt the end of the Round, return this Unit to your Hand if you lost. Deploy: Gain 3 Armor.

If you have any of the following cards, you can replace any cards you don’t own with:

Gold replacements

VillentretenmerthAfter 3 turns, at the start of your turn, Destroy all the other Highest Units on the Board. Deploy: Gain 3 Armor.CahirDoomed, Stubborn. Deploy: If playing as Nilfgaard, trigger your Leader's Deploy ability.Geralt: IgniDeploy: Destroy all the Highest Units on the opposite row if that row totals 25 or more Power.Regis: Higher VampireDeploy: Look at 3 Bronze Units from your opponent's Deck. Consume 1, but Boost self by its base Power instead.VilgefortzDeploy: Destroy an Ally or (only possible if your opponent has not passed) an Enemy. If you Destroy an Ally, play the top card from your Deck. If you Destroy an Enemy, your opponent draws the top Bronze card from their Deck and Reveals it.

Silver replacements

VanhemarDeploy: Spawn Biting Frost, Clear Skies or Overdose., The Last WishLook at the top 2 cards from your Deck. Play 1 and shuffle the other back., AuckesDeploy: Toggle 2 Units' Lock. If Enemies, Damage them by 1 as well.Peter Saar GwynleveDeploy: Reset a Unit. If it's an Ally, Strengthen it by 3. If it's an Enemy, Weaken it by 3., Marching OrdersBoost the Lowest Bronze or Silver Unit from your Deck by 2 and play it., Dimeritium BombChoose 5 adjacent Units and Reset them. If any are Gold, Demote them first., SarahDeploy: You may Mulligan a card, but draw a card of the same color to replace it.

This deck’s BUDGET VERSION is unfortunately still quite expensive compared to most of my other budget decks, as the deck relies on a very narrow strategy that is hard to escape from.  🙁  Try to play Cahir when you’re fishing for something specific, and use Vanhemar as a power finisher.


Check out my VIDEO GUIDE if you’re interested in watching me play this deck with commentary, or free to check out my stream to see me create more decks like this, or to ask me any questions.  🙂

Card Combos

Bronzes

Imperial GolemWhenever you Reveal a card in your opponent's Hand, play this Unit from your Deck (1 copy per card revealed).: Pretty solid component for this list.  The thinning these provide enable you to be able to draw more proper tools with Cantarella, Albrich, and going into later rounds.  Additionally, the 2 golems here can actually provide buff targets in a pinch, as you can buff up the left one in scenarios where you can’t get other units to stick.  Whenever you Reveal a card in your opponent's Hand, play this Unit from your Deck (1 copy per card revealed).

EmissaryDeploy: Look at the top 2 Bronze Units from your Deck. Play 1 and shuffle the other back.: A huge tool for any deck such as this that strives for consistency.  These cards GUARANTEE getting combat engineers or nauzicaa standard bearers whenever you want, especially as when you have even one of these, it gives your Vicovaro novices their ability as well, if you need to fish deeper.  You can also use its positioning to block Wild Boar, etc.

AmbassadorDeploy: Boost an Ally by 12.: Your primary buff targets.  Use these on a unit (typically Albrich, Vicovaro Novice, or Operator) to buff it up big before dropping a Fringilla next to it to clone the strength.  Your vicovaro novices will in most cases be copying this effect, unless you need to fish for bronze tools from emissaries. You can also use its positioning to block Wild Boar, etc.

Vicovaro NoviceDeploy: Look at the top 2 Bronze Alchemy cards from your Deck. Play 1 and shuffle the other back.: Central to the idea of the deck.  Play these on Ambassadors mostly, buffing the same unit repeatedly, unless you need to fish for bronze tools (combat engineer, nauzicaa standard bearer) from emissaries.  This will be your go-to operator target.

Combat EngineerDeploy: Toggle a Bronze or Silver Unit's Resilience. Crewmen 1.: Very powerful bronze core to this deck.  Play these late to carry over value.  They can also serve as buff targets for Fringilla, if you don’t have Vicovaro Novices due to a Savage Bear or frost.  Be sure to save one of these for round 2 if you end up having to use Letho in round 1 for whatever reason, or if your opponent isn’t passing round 1, as you’ll need to transition into trying to carry over a 40+ str unit through both rounds.

Nauzicaa Standard BearerDeploy: Clear Hazards from the row on your side and Boost 1 Ally or Revealed Unit in your Hand by 3.: This card isn’t actually in this deck to counter weather.  This card presents a great agile option on a low strength body, allowing Fringilla to transfer buffs in a pinch, if you end up having to buff operator on the ranged row, or 2-3 savage bears are blocking you from being able to stick any 1-2 str units as buff targets.  That being said its ability to counter weather is quite nice as well.

Silvers

Fringilla VigoDeploy: If Spying, set own base Power to 1. Set the Power of the Unit on the right to that of the Unit on the left.: The cornerstone of this deck. The ability to DOUBLE any buffs is very scary, especially when combined with letho’s ability to convert power to gold. Keep in mind of course that she can be pulled from Rainfam, and that she gets pulled by Alzur’s Double-Cross after Cantarella and Operator/Albrich. The goal here is to buff up a single unit very high with Ambassadors and Vicovaro Novices, have a small (1-4) str unit to the right of that, and Fringilla between them, often after they’ve passed to secure an immense carryover.  In some situations you can actually decoy Fringilla to leapfrog her over to an other unit on the right, transferring the buff further.  Deploy: If Spying, set own base Power to 1. Set the Power of the Unit on the right to that of the Unit on the left.

CantarellaDoomed. Deploy: Look at the top card from your Deck. Draw it, or place it at the bottom of your Deck and draw the new top card.: Amazing card for any list like this, increases the overall consistency of draws, and can often bait the opponent into a pass if used at the right time.  Try to play it consecutively with Ciri to that end, as those two back to back will often illicit a pass.  In general, I’d recommend using her after Calveit most of the time, so you’re not drawing into Imperial Golems.

Alzur's Double CrossBoost the Highest Bronze or Silver Unit from your Deck by 2 and play it.: More consistency tools.  Gives you Cantarella, Albrich/Operator, and Fringilla in that order.  Don’t worry about the Cantarella’s +2 str, as it doesn’t end up mattering and if anything it can help bait a pass.  If your Alzur’s Double-Cross is hitting Fringilla, you can use Rainfam for more power instead (ambassador, etc).

OperatorDoomed, Stubborn. Deploy: If neither player has passed, choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands.: Very high-value card here.  Gives you a nice proactive play that you always end up using on Vicovaro Novice, which is going to be almost useless for the opponent and incredible for you.  Play this one early.  If you have no Novices somehow, you can use it on a Combat Engineer instead, or possibly an ambassador.

DecoyReturn a Bronze or Silver Ally to your Hand, Boost it by 3 and play it.: Basically can be anything you want it to be.  Use it to return enemy spies to bait a pass, or to re-use Combat Engineer, Vicovaro Novice, Nauzicaa Standard Bearer, or even use it to leapfrog Fringilla to another target on the right of her.  Basically your wild card.  Note it usually isn’t great to use with Albrich.

AlbrichDeploy: If neither player has passed, both players draw the top card from their Decks. Your opponent's card is Revealed.: Just another proactive option that happens to put a high-power unit on the siege row – perfect for setting up a buff target next to a Vicovaro Novice or a Combat Engineer for Fringilla.  Play this early, just after using Calveit.

Golds

Letho of GuletDeploy: If Spying, set own base Power to 1. Destroy Units adjacent to this one and Boost self by their Power.: The crux of this list.  Once you’ve successfully carried over two 40+ strength units off of fringilla, you want to immediately protect the from igni and all other threats with this card, as you’ll be going first in the next round.  One thing to note about Letho is that with this list, you’re VERY likely to draw him going into round 2 even if you already expended Royal Decree, as you thin so much you’re often drawing through over half your deck going into round 2, and can operate under the assumption that you will draw him.  Lastly, you can actually use Letho aggressively in round 1, to deny cards such as queensguards, mahakam defenders, morkvarg + savage bears, etc, although note that you will not be able to use him to protect against scorch effects, and will need to rely on a different round 2 plan (see below). Deploy: If Spying, set own base Power to 1. Destroy Units adjacent to this one and Boost self by their Power.

RainfarnDeploy: Play a Bronze or Silver Disloyal Unit from your Deck. Shuffle the others back.: Huge enabler for toolkit accessibility.  Use this card to grab Fringilla, Cantarella, or any of your other bronze spies at a worst case scenario.  This card’s presence in your deck means that Royal Decree can also pull said cards.  Use him for Cantarella early or save him for Fringilla later in round 1.

Royal DecreePlay a Gold card from your Deck. If it is a Unit (but not an Agent or Double Agent), Boost it by 2. Shuffle the others back.: Criminally underrated card.  Increasing the reliability of your deck for a really low cost of having to mulligan away a gold sometimes is very great in many decks, this being one of them.  A huge enabler for decks such as this.  If you don’t need it for Rainfarn to find Fringilla, use it for Ciri early.

CiriAt the end of the Round, return this Unit to your Hand if you lost. Deploy: Gain 3 Armor.: Great pressure tool in round 1.  Play it asap to just give the opponent more reasons to pass at any given turn.  This card is all about basically threatening the opponent out of the round.  People WILL pass against this card in many situations, as they can’t afford to go down 2 cards to take a round in most cases.

Unincluded Cards

This section is simply for explaining why many cards that look very fitting in this list aren’t run, and in many cases aren’t actually as great here as they seem.

SarahDeploy: You may Mulligan a card, but draw a card of the same color to replace it.: Right row, right strength, but she only really can give you value from returning a redundant rainfam if you’ve already drawn Cantarella and Fringilla.  Still a solid budget replacement.

CeallachDeploy: Spawn an Ambassador, Assassin or Emissary.: This card is actually an absolutely hilarious Succubus counter, as Succubus makes the unit she steals disloyal.  Buff a bronze to 40 against monsters, and steal it back when they Succubus it.  I wouldn’t recommend it for other matchups though, and that can make it kind of clunky sometimes.

Fake CiriIf this Unit is Spying at the start of your turn, Boost it by 1. If it is Spying when your opponent passes, move it to the opposite side. Deploy: When you play this Unit on your side, Strengthen it by 3.: It may seem like this card incentivizes a pass, but she really just kind of blows.

AuckesDeploy: Toggle 2 Units' Lock. If Enemies, Damage them by 1 as well.: Not enough lock targets to be worth a super valuable silver slot here. Still a solid budget replacement.

VanhemarDeploy: Spawn Biting Frost, Clear Skies or Overdose.: Very close consideration here.  Might actually be proper in this list, despite not offering too much of a proactive option or increasing the access to this deck’s toolkit.  This card is basically great in general.

Peter Saar GwynleveDeploy: Reset a Unit. If it's an Ally, Strengthen it by 3. If it's an Enemy, Weaken it by 3.: Pretty close consideration here.  Anti-axemen tech.  Could actually be proper in this list, despite not offering too much of a proactive option or increasing the access to this deck’s toolkit.  This card is basically great in general.

VillentretenmerthAfter 3 turns, at the start of your turn, Destroy all the other Highest Units on the Board. Deploy: Gain 3 Armor.: I was playing this instead of Ciri on day 1, but it didn’t often force a pass and ended up forcing me into more awkward plays than I would have liked.  Still a solid budget replacement.

Avallac'hDeploy: If neither player has passed, both players draw the top 2 cards from their Decks.: Gives you more consistency than you need honestly, the combination of tools such as Royal Decree, Rainfarn, Emissaries, and Alzur’s Double-Cross just give you access to your entire deck already.

Tibor EggebrachtRegressing. Deploy: If neither player has passed, Strengthen self by 15, then your opponent draws the top Bronze card from their Deck and Reveals it.: Actually ends up being a bit awkward here.  You just don’t need it as a finisher and you don’t really want to give them a card in round 1.

RenewResurrect a Gold Unit.: Just doesn’t fit your win condition here.  Honestly if you’re reading these you’re probably trying to replace Royal Decree’s slot.  Don’t do that, that card’s amazing.

Mulligan

This deck has an extremely straightforward mulligan: start by blacklisting Imperial Golems and Combat Engineers (you typically pull combat engineers via emissaries), and then if you still have mulligans left you can get rid of Nauzicaa Standard Bearer.  Lastly if you have 3 emissaries you can kick one.  Lastly if you draw all 4 golds, remove Letho to draw it with Royal Decree later.

Round 1 

The objective of Round 1 here is to get the opponent to pass.  Once they’ve passed, you proceed to slam 40+ points into a single unit (typically something on the siege row), play a small unit to the right of it, play 2 combat engineers on both units, and then Fringilla to the right of your big unit to swing for 40+ points (you can letho to protect them on turn 1 of round 2).  If the opponent doesn’t want to pass, you play the same way, but ensuring you save at least 1 combat engineer for use on your 40+ str unit to carry over to round 3; if you are forced into this line of play, you’re still in most cases guaranteed to win if they don’t have Igni.  This deck is able to achieve incredible access to its tools, due to emissaries always being able to find bronzes you need, and Rainfam (can pull Fringilla), Royal Decree, and Alzur’s Double-Cross doing the same silvers and golds.

Open if possible with Ciri; you can Royal Decree for her if you have some way to access Fringilla (Rainfam, or a hand where Alzur’s Double-Cross pulls Fringilla.  Ciri is great here as she applies pressure to the opponent’s round 1 and largely incentivizes them to pass.  Play Operator (via Alzur’s Double-Cross if you’ve drawn both Cantarella and Albrich) on a Vicovaro Novice, and then play John Calveit, hopefully getting a solid proactive option like Ciri, Albrich, or Operator if you haven’t used him already.  If not, an ambassador to buff your operator, or Cantarella will also serve in a pinch.  Try if possible to play Cantarella and Ciri in succession to bait the opponent into a pass, using Rainfam and royal decree if necessary. Play Albrich or Cantarella however you can (Alzur’s Double-Cross, Rainfam, etc, although be sure to only use Rainfam if you have another way of guaranteeing Fringilla Vigo), and start buffing up one unit, typically Albrich, Operator, one of your Imperial Golems, or a Vicovaro Novice.  Continue into the round by buffing up a single unit very high, and finding a combat engineer for it.

If at any point your opponent passes, proceed to dump all of your strength onto a single unit (Albrich, Vicovaro Novice, Operator, Imperial Golem), put a small unit next to it, using your Nauzicaa Standard Bearer as that small unit if need be (remember you can ALWAYS find whatever bronzes you need from emissaries and novices into emissaries), using two combat engineers on both units, and putting a Fringilla between them to buff for insane value.  Remember, even if you don’t have Letho, you should still go for the huge combo because you’ll have a >50% chance to draw him going into next round due to the amount of thinning that this deck utilizes; and even if you don’t draw him, there are strong contingencies: see below.

If possible, use decoy to jumpfrog your Fringilla to chain the buff to another low strength unit to her right again, although you often won’t have 3x combat engineers for this trick and it’s generally more useful for if the opponent isn’t passing and you need to be able to push round 1 harder.

In certain scenarios you can use letho aggressively to deny cards such as queensguards, mahakam defenders, morkvarg + savage bears, etc, although note that you will not be able to use him to protect against scorch effects.

If your opponent sticks multiple savage bears and you can’t banish them, you need to try to stick your Nauzicaa Standard Bearer as your small unit, or possibly use a Combat Engineer or Imperial Golem you played before the 2nd bear came down.  It takes more skill than normal to be able to play this deck against savage bears, but ultimately they still tend to lose to this deck.

Rounds 2-3

If all went according to plan, you should be going into round 2 with two 40+ strength units.  Here you should slam your letho between them and pass, often winning the game outright because of it.  However you might not have letho, or have used him previously.  In that case, if possible, immediately use ambassador on one of them to block against Igni, and use a combat engineer on the other to secure a carryover, and pass to take it to round 3 (this can often win the game even without letho).  This deck has a very precise win condition and therefore you will often win or lose by a vast amount.  Sometimes you will encounter unlucky counters, such as dimeritium bomb, but it’s typically quite rare.

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8 thoughts on “Swim’s Fringilla Gambit Deck List Guide (Open Beta) Weather Patch

  1. Blackjack
    June 25, 2017 at 12:22 pm

    Lost 20 WIN 2
    problem: shackles, d-bomb, mardroeme, twisted mirror, scorch monster succubus, leader radovid

    Plays with this deck no ranking
    I have always lost.

    Reply
  2. partci
    June 23, 2017 at 5:35 am

    The deck is really fun to play, but SO vulnerable… especially if you know about it. Just had a game against a guy that was using it. He managed to buffed Letho to 241 or something in Round 3 – I was like – WOW, you are doing it RIGHT!

    But…

    … was standing while he was BUFFING in Round 2 and my heart was breaking while watching my Vilentretentnefluckwiththisname, The Big, Bad, Beautiful Tyborg and my D-Shackles in my hand. :'(

    Had to make a screenshot, dammit…

    Reply
  3. Thor
    June 20, 2017 at 9:32 am

    Using Ciri: Dash instead of Ciri with pretty good results..

    Reply
  4. partci
    June 20, 2017 at 8:59 am

    I think way too many players have D-Bomb AND D-Shackles lately.

    Reply
    • Disprezzo
      June 20, 2017 at 5:18 pm

      My same fear. Though i’d gladly give this a try. I’m Just a couple cards off.

      Reply
      • partci
        June 20, 2017 at 8:12 pm

        It is really, really fun to play, but sometimes it’s just pain to see Letho shackled and Mardroermed or such.

        It’ may be on me, but still…

        Had something like 1-4 win “streak”.

        Reply
  5. Maganus
    June 19, 2017 at 9:39 pm

    Please don’t make this deck too popular, it’s just too perfect! 😀

    Reply
    • Thor
      June 20, 2017 at 9:33 am

      I think key is to bait them use them early

      Reply

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