Damage all Units on a row by 3.
Deploy: Look at the top 2 Bronze Special cards from your Deck. Play 1 and shuffle the other back.
Deploy: Look at the top 2 Bronze Special cards from your Deck. Play 1 and shuffle the other back.
Deploy: Look at the top 2 Bronze Special cards from your Deck. Play 1 and shuffle the other back.
Whenever this Unit is moved, Boost it by 2. Deploy: Play all copies of this Unit from your Deck on the row.
Whenever this Unit is moved, Boost it by 2. Deploy: Play all copies of this Unit from your Deck on the row.
Whenever you play a Gold card from your Hand (note: does not include Leaders), play this Unit from your Deck on a random row before that card resolves.
Deploy: Damage an Enemy by this Unit's Power. If it was Destroyed, Boost all Dryads and Ambush Units in your Hand and Deck by 1.
At the end of the Round, return this Unit to your Hand if you lost. Deploy: Gain 3 Armor.
Deploy: Damage Enemies by 3 and then 1.
Deploy: Damage Enemies by 3 and then 1.
Ambush: When your opponent passes, turn this Unit over and Boost 2 Units on each side by 2.
Deploy: You may Resurrect a Bronze or Silver Special card from your opponent's Graveyard.
Deploy: Toggle a Unit's Lock and move it to this row on its side.
Deploy: If neither player has passed, return the Highest different Bronze or Silver Enemy to your opponent's Hand, then return the Highest different Bronze or Silver Ally to your Hand and Boost it by 3.
Deploy: You may transform a card from your Hand into Scorch.
Leader
Gold 4
- 5Ciri1
At the end of the Round, return this Unit to your Hand if you lost. Deploy: Gain 3 Armor.
- 9Aglais1
Deploy: You may Resurrect a Bronze or Silver Special card from your opponent's Graveyard.
- 9Milva1
Deploy: If neither player has passed, return the Highest different Bronze or Silver Enemy to your opponent's Hand, then return the Highest different Bronze or Silver Ally to your Hand and Boost it by 3.
- 10Schirru1
Deploy: You may transform a card from your Hand into Scorch.
Silver 6
- -Scorch1
Destroy all the Highest Units.
- 4Roach1
Whenever you play a Gold card from your Hand (note: does not include Leaders), play this Unit from your Deck on a random row before that card resolves.
- 5Braenn1
Deploy: Damage an Enemy by this Unit's Power. If it was Destroyed, Boost all Dryads and Ambush Units in your Hand and Deck by 1.
- 6Toruviel1
Ambush: When your opponent passes, turn this Unit over and Boost 2 Units on each side by 2.
- 9Ciaran1
Deploy: Toggle a Unit's Lock and move it to this row on its side.
- 12Yaevinn1
Doomed. Deploy: Look at the top Unit and top Special card from your Deck. Draw 1 and shuffle the other back.
Bronze 15
- -Alzur's Thunder1
Damage a Unit by 7.
- -First Light3
Spawn Clear Skies or Rally.
- -Lacerate1
Damage all Units on a row by 3.
- 1Elven Mercenary3
Deploy: Look at the top 2 Bronze Special cards from your Deck. Play 1 and shuffle the other back.
- 3Blue Mountain Commando2
Whenever this Unit is moved, Boost it by 2. Deploy: Play all copies of this Unit from your Deck on the row.
- 6Dol Blathanna Archer2
Deploy: Damage Enemies by 3 and then 1.
- 7Vrihedd Dragoon3
Every turn, at the start of your turn, Boost a random Loyal Unit in your Hand by 1.
Deck


0
Melee
21
Ranged
0
Siege
78
Multiple
99
Total
I was stuck in rank 12 with NG. Finally I gave up and just started playing ST. It was a pretty easy climb to rank 15 with this deck. My score is 25-9.
Win round 1 while buffing Braenn or Toruviel or Archer in that order. Don’t worry to go down 1-2 cards. You can even go down 3 cards if you’re feeling lucky.
Use ST ability 2nd round and gain the card advantage. This should be pretty easy since there are many cards that can give CA in this deck. Bleed enemy as much as possible.
Almost every game you will have the last say in round 3. Just play your buffed Braenn last to get up to 40 point swing.
How about Igni instead of Shirru
What good is ciaran actually?
Someone please tell us lol
Why is everyone running him?
Disclaimer: I only started to play recently, but since the closed beta will get wiped I was able to make a pretty good ST deck by milling cards I don’t play.
As you probably know Tiruviel is an amazing card, that can give you huge board swings and is protected from weakening due to the ambush mechanic. The same can be said about Shirru and to a slightly lesser extend Ida Emean.
I don’t think there are alot of good players who wouldn’t agree with the above statement. Now this is exactly what makes Ciaran good:
Because Tiruviel and other strong board swing ambush cards are common and strong, people *have* to play around the fact that these cards might be on the board or they might outright lose the game. Ciaran makes said cards *even stronger* than they are anyways and said cards make Ciaran strong because it keeps the opponent guessing. You can put it down and some players will overextend like crazy, not knowing if it is actually Ciaran or not.
Another very important factor is card advantage. If you get Ciaran back to your hand you can play it again, so you can have the last play. In that regard it is a very similar card to Yaevinn: The point loss overall is made up for by the card advantage it gives you.
This all ties into the set identity of Scoia’tael decks like this one. It is not one of huge numbers like some of the other ones but about reactive/controlling play and board swings.
Oh so you can basically only play him against seasoned players, because the players just won’t care, right?
mulligan tips?