Deploy: Resurrect a Bronze or Silver Unit from your opponent's Graveyard.
If at the start of your turn there are 3 or more Units on the opposite row, wake up. Deploy: Gain 5 Armor. Boost Units adjacent to this one by 1.
Deploy: Gain Resilience and Consume an Ally.
Deploy: Gain Resilience and Consume an Ally.
Deploy: Choose 3 Enemies, push them to the row above them (if possible) and Damage them by 3.
Deploy: Damage an Enemy by 3. If it was under a Frost Hazard or Destroyed, Boost self by 2.
Deploy: Damage an Enemy by 3. If it was under a Frost Hazard or Destroyed, Boost self by 2.
Deploy: Damage an Enemy by 3. If it was under a Frost Hazard or Destroyed, Boost self by 2.
Deploy: Move a Unit to this row on its side. If it's an Enemy, Damage it by 2. If the Enemy is under any Hazard after being moved, Damage it by 4 instead.
Deploy: Move a Unit to this row on its side. If it's an Enemy, Damage it by 2. If the Enemy is under any Hazard after being moved, Damage it by 4 instead.
Deploy: Move a Unit to this row on its side. If it's an Enemy, Damage it by 2. If the Enemy is under any Hazard after being moved, Damage it by 4 instead.
Deploy: If neither player has passed, both players draw the top 2 cards from their Decks.
Deploy: Spawn a Draugir on a random row on the side of each player with at least one Bronze or Silver Card in their Graveyard.
Increase by 1 the Damage dealt by Frost Hazards on the opposite row.
Increase by 1 the Damage dealt by Frost Hazards on the opposite row.
Increase by 1 the Damage dealt by Frost Hazards on the opposite row.
Play a Bronze or Silver Hazard card from your Deck. Shuffle the others back.
Boost the Highest Bronze or Silver Unit from your Deck by 2 and play it.
Damage a Unit by 7.
Return a Bronze or Silver Ally to your Hand, Boost it by 3 and play it.
Choose a Unit and toggle its Lock. If it is Gold, Demote it first. If it is an Enemy, Damage it by 2.
Add 2 Armor to 3 adjacent Units and Boost them by 3.
Apply a Rain Hazard to an opposing row. Rain: Every turn, at the start of your turn, Damage up to 2 random Units on the row by 1.
Leader
Gold 5
- 4Caretaker1
Deploy: Resurrect a Bronze or Silver Unit from your opponent's Graveyard.
- 5Old Speartip: Asleep1
If at the start of your turn there are 3 or more Units on the opposite row, wake up. Deploy: Gain 5 Armor. Boost Units adjacent to this one by 1.
- 6Geralt: Aard1
Deploy: Choose 3 Enemies, push them to the row above them (if possible) and Damage them by 3.
- 8Avallac'h1
Deploy: If neither player has passed, both players draw the top 2 cards from their Decks.
- 8Draug1
Deploy: Spawn a Draugir on a random row on the side of each player with at least one Bronze or Silver Card in their Graveyard.
Silver 5
- -Aeromancy1
Play a Bronze or Silver Hazard card from your Deck. Shuffle the others back.
- -Alzur's Double Cross1
Boost the Highest Bronze or Silver Unit from your Deck by 2 and play it.
- -Decoy1
Return a Bronze or Silver Ally to your Hand, Boost it by 3 and play it.
- 3Abaya1
Deploy: Spawn Torrential Rain, Clear Skies or Arachas Venom.
- 5King of Beggars1
Regressing. Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.
Bronze 15
- -Alzur's Thunder1
Damage a Unit by 7.
- -Dimeritium Shackles1
Choose a Unit and toggle its Lock. If it is Gold, Demote it first. If it is an Enemy, Damage it by 2.
- -Thunderbolt Potion1
Add 2 Armor to 3 adjacent Units and Boost them by 3.
- -Torrential Rain1
Apply a Rain Hazard to an opposing row. Rain: Every turn, at the start of your turn, Damage up to 2 random Units on the row by 1.
- 6Ekimmara2
Deploy: Gain Resilience and Consume an Ally.
- 6Wild Hunt Warrior3
Deploy: Damage an Enemy by 3. If it was under a Frost Hazard or Destroyed, Boost self by 2.
- 7Drowner3
Deploy: Move a Unit to this row on its side. If it's an Enemy, Damage it by 2. If the Enemy is under any Hazard after being moved, Damage it by 4 instead.
- 9Wild Hunt Rider3
Increase by 1 the Damage dealt by Frost Hazards on the opposite row.
Deck


0
Melee
5
Ranged
3
Siege
109
Multiple
117
Total