Gwent Closed Beta 0.8.16 Patch Notes

Here are the new Gwent Closed Beta 0.8.16 patch notes! There will be the very sought after nerfs to the EredinPlay Eredin. leader ability which would summon a gold 10 strength Eredin token which will now be Silver and immune to Frost. This allows for the unit to be interacted with more easily.

Gameplay – Card Strength / Abilities Changes

Game Fixes

  • Fixed issue whereby the game would crash on some PCs while opening Card Kegs.
  • Fixed issue whereby losing Internet connection while selecting a Rare card from an opened Card Keg would block users from entering the Shop upon reconnection.
  • Fixed issue whereby the player would not get a reward after leveling up.
  • Fixed some issues involving infinite loading screens.
  • Game stability after suffering from connection losses has been improved.
  • Fixed minor Russian language issues.
  • Fixed several font issues in Brazilian Portuguese.
  • Fixed issue whereby your counterpart would lose input when entering Deck Builder after you canceled a Friend Match.
  • Fixed issue whereby using a card received as a reward in a deck in multiplayer required a restart in order to save the deck.
  • Fixed performance drops when browsing through lots of cards in a graveyard.
  • Fixed issue whereby mashing buttons would lead to input loss.
  • Fixed several issues in the Tutorials.
  • Fixed issue whereby “Mill Spare Cards Failure” pop-up persisted on screen after attempting to mill while disconnected.
  • Milling cards using the keyboard is now possible.
  • Improved selection highlights.
  • Fixed various typos in all languages.
  • Fixed issue whereby viewing a graveyard from which a Ghoul is currently consuming a unit would desynchronize the game.
  • Fixed issue whereby registering the Keg received after finishing the Tutorial in some users’ accounts would result in an error and directions to contact support.

Game Polishes

Source

2 thoughts on “Gwent Closed Beta 0.8.16 Patch Notes

  1. Vincent
    November 19, 2016 at 2:40 pm

    When adrenaline is used on a character in the monster faction I think it should stay in the board along with another card. More times than not the monsters deck perk will select the card that I placed adrenaline on to stay into the next round.

    Reply
  2. irbis691
    November 16, 2016 at 6:58 pm

    Philippa nerf is to much. 1) Increasing strength to 12 is ok; 2) About “No longer affects Gold cards” no so sure but let it be also ok; 3) But make it disloyal only is a mistake. Give to the players the opportunity to play these 12 forces for yourself. Current version is useful in very small numbers of situations and not playable. IMHO

    Reply

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