Upcoming Positioning Changes, Card Updates, Avatars, and Emotes in the Future Patch

Here’s a roundup of changes coming to Gwent in the near future that were displayed on the Gwent live stream today (VOD Link)! The big change will be the ability to position cards on the board rather than they just being added automatically. We’ll also be getting Avatars, Emotes, and a newly textured game board with more information (graveyard and deck count). They also confirmed that they won’t be introducing any new cards in the next patch.

I think I got the majority of the changes, apologies if I missed any!

New Game Emote Wheel
Emote: Praise
Updated Gameboard w/Avatars
New Card History Window

A big list of Position and Balance Changes are after the jump! 

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Gwent Closed Beta Live Stream Today at 9pm CET!

Another Gwent Closed Beta Live Stream is coming today at 9pm CET! They will be discussing upcoming updates (likely the positioning changes), and playing live matches. Check out all the action on CDPR’s Twitch Channel. Here’s a countdown clock if you are in another time zone (H/T: ghostgnome).

Join us live on Tuesday, March 14th, at 9PM CET (12PM PST) on the CD PROJEKT RED Twitch channel! We’ll be playing live matches with the community and talking about the changes and new features introduced with the latest update! As always we’ll be answering your questions, so be sure to stop by!

[Source]

The Seven Cats Brawl #1 – Decklists and Summary

The first edition of The Seven Cats Brawl concluded yesterday, and we are happy to present you decklists of top3 players from tournament and some statistics regarding tournament as well.

Tonight at 10 pm CET live commentary of final games will start. You can watch it here.

For the time being congratulations to all players who managed to get to top3, and thank you everyone who showed up on tournament.

Our top3 is: Sloon, Vayshhh and Oviyotro, and below you can see their decks.

We had 76 players participating, and we got some interesting statistics to show.

First let’s look at faction distribution:

Total amount of decks was 152, every player was required to bring two different factions with him to the tournament. Out of 76 players just over half of them (52%) brought Monsters, considered currently the most powerful deck of the meta, but very close behind were Skellige and Niilfgard (40% and 44% respectively). We can see that diversity between decks is very good, and meta is much more healthy than expected.

But Skellige has 100% show in top3 decklists and was considered the most powerful contender. The most popular decklist was Discard Skellige feat. Ciri: Dash – all three top finishing players had those with them which shows that it is indeed a force to be reckon with.

Another worthwhile note is that two different Monster decks made it to top3 cut – one was Consume, as expected, and the other was Weather Control, which is recently more and more popular.

Interesting choice is Niilfgard. Personally I am very happy to see Sloon bring one of those decks to top3. Niilfgard Control is deck targeting Consume Monsters majority of the time, that’s why I think many players brought it to tournament this time (it topped Skellige by small margin). But unfortunately I think the players were in majority unlucky and got knocked out to Lower Brackets very quickly and then Monster players probably banned Niilfgard straight away.

Before I will go over those statistics, I want to explain my reasoning: if I went for most popular cards showing up, I would probably end up with cards from Monster faction as it is the most popular faction, I wanted to avoid that, and rather give an idea of what were the most popular utility cards from neutral faction, that players decided to bring in today. I did not include all the cards used only those most popular – we had 2 people using Ragh Naar Rok i.e. Majority of gold and silver cards were used in tournament, but I decided to only concentrate on those that are neutral.

Let’s start with gold cards:

 

First thing that we can notice is that Geralt: Igni absolutely dominates both charts – 35% decks used it in their main deck and 26% used it in sideboard, which gives a total of 60% of decks were using throughout the tournament. It is very powerful card, that cannot find a stable please in every main deck unfortunately. It is very powerful card that is going to show up very often, so it’s good to take it into consideration as you play, either in tournament or on ladder.

Ciri is a brilliant card that can force your opponent to play more cards on board and you can just gain one of your cards back. She had a very stable position in main deck (36%) but much weaker in sideboard (barely 12%). It’s very good opening card and I am not surprised that so many players play it in main deck. I am still looking for reasoning of siding it, and only thing I could find is that usually you are fairly aggressive and take the round, but if you match against something that is potentially as explosive or more you might want to throw Ciri in to taunt your opponent into playing more cards.

 

And last card I want to talk about is Yennefer: Conjurer. She was a very strong Gold card Used around 22% of the time in both main deck and sideboard, just under half of decks played her. She is powerful card, mostly against decks that play lots of units – i.e. Consume Monsters in r2-3 when they spam with Nekkers. Yennefer can gain enormous amount of value in such situation. Or she can force your opponent to slow down and play around her, by changing their usual game style.

Now onto the silver cards. Here I will have two separate charts for main deck: Units and Special Cards.


The two most popular cards shouldn’t be a surprise for anyone who played for last couple of weeks on ladder. Diemritium Bomb which was used in 49% main decks and 21% sideboards adds up to dominating 70% show rate. And it is to no surprise as Consume Monster is very powerful and Dimeritium Bomb is the best and most flexible counter against that deck, that every single deck can play for cost of 1 silver slot.

Roach was the most popular Silver Unit played in tournament this weekend, at 40% main decks. Roach is a great deck thinning card that pairs very well with any Gold card. It comes back every time new Gold card shows up on your side of the field (including opposing Spy Units) and it’s at least 3 STR Unit every time (in case of Skellige it can go up to 5 STR on faction trait only).

King of Beggars and Witcher Trio (Vesemir, Eskel and Lambert) are very powerful deck thinning engine. Although Witchers were primarily used in Scoia’teal decks there was couple of Niilfgard decks that wanted to use that additional power and deck thinning they provide. And King of Beggars was very popular in Skellige, to get Priestess of Freya, and of course in Northern Realms to pull that Priscilla straight for more deck-thinning.

Aeromancy became quite interesting tech card for many decks. It is very versatile and if you can pilot your deck towards avoiding one row altogether then this card can be devastating tool against your opponent. Even if you don’t avoid chosen row entirely, if you can hit more units on your opponent side you are most likely getting ahead.

 

I was quite surprised seeing so many Decoys, especially in Niilfgard and Monster decks. Of course deck that was using it the most was Scoia’teal with Hawker Healer for huge boost to one row, but nevertheless – this card seen some interesting uses during this tournament and it is something worth looking into.

Now for the Silver side deck cards:

Here we can see more of Dimeritium Bomb and Aeromancy – both perfect choices for biggest contester Consume Monster. Cleaver is also seeing lots of sideboard play, as it is neutral unit that can lock one of your opponents non-Gold unit. It is very useful against decks like Scoia’teal, to make sure nothing too powerful stays on the board with its Resilient ability.

Decoy surprised me once again being in side deck, but after a moment I understood the reasoning here: it is response to Cow Carcass. Card that usually is very hard to react too, if played at wrong time, can be easily turned against your opponent by returning it to hand and playing it on your opponent’s side of field.

 

Myrgtabrakke has very similar reasoning, but it can also be used as pure removal for Unit with STR 5 or less or it can set up field for Yennefer: Conjurer. Very versatile card indeed.

Thank you everyone who supported The Seven Cats Brawl #1:
Organizers for their hard work on tournament, sponsors for making it possible to happen, and of course our lovely players that showed up and played in this amazing event !

The Seven Cats Brawl #1 – Hosted by the Gwent Subreddit!

There’s an upcoming tournament called “The Seven Cats Brawl” that will be hosted by the Gwent Subreddit!

Check out the prizes, schedule, and rules below.

Prizes

Prizes were funded by CD Projekt Red and Vistula Eagles

  • 1st: Official Gwent Mystery Bag + $50
  • 2nd: Official Gwent Mystery Bag
  • 3rd: Official Gwent Mystery Bag

Schedule

  • The tournament will be starting on Saturday 11th March at 18:00 CET
  • Every Participant must check in 1 hour before the start of the Tournament.
  • Ready – Up time is 15 minutes (after 15 minutes of absence of oponent game is over)

Tournament Rules

Format

Standard Format


  • 2 Decks
  • Deck must be legal within a game – minimum 25 cards, max 6 silver, max 4 gold etc.
  • Sideboard allowed:
    • Up to 7 cards can be from your faction.
    • Up to 2 cards can be Neutral.
  • Each Deck must be a different faction.

Double Elimination


Tournament is a double elimination bracket with 128 players allowed

  • Upper bracket is Best of 3
  • Lower bracket is Best of 1, except for LB finals which are Best of 3
  • In Bo3 you must win once with each of your two decks, which means, after winning game one, winning player has to switch to second deck.
  • In Bo1 games players ban one deck from eachother.
  • Players are allowed to use their sideboard cards between matches and between games.

Pick/Bans:

Bo3-Players pick their decks one-by-one. Player with higher seed in bracket starts picking. No Bans

Bo1-Players pick their decks one-by-one. Player with higher seed in bracket starts picking. Then Players ban one opposing deck simultaneously.

Communication

  • Players must be in the Seven Cats Brawl Discord (https://discord.gg/M2ZsRa7) channel for the duration of the tournament
  • Players must check in and make their ban each match within 15 minutes or risk disqualification on the match page

Decklist

  • Players have to send decklist to admins 24 hours before tournament starts.
  • Please send screenshots of a deck and a sideboard (one screenshot of a deck, one screenshot of a sideboard).
  • [email protected] – title: your name “Brawl #1 Deck”

Disconnects

  • The player who disconnects and is unable to reconnect will be given a loss unless players decid otherwise.

Score Reporting

  • Players should save screenshots of victory screens in case of disputes
  • The winner of the game should report the score on the match page
  • If you have a dispute, please contact the administrator immediately in the support chat with screenshot proof

Tournament admin decisions are final regarding disputes

Players can report their own score.

The Gwentlemen’s Invitational Top-8 Deck Lists

The Gwentlemen’s Invitational is/will be coming to a close today, and they’ve been kind enough to share the decks from the top-8 finishers in the tournament!

This is the first tournament I’m covering on the site, so please bear with me as I work out the kinks and figure out the best way to display pertinent information. If you have any suggestions, please leave a comment below and I’ll try to get it implemented! I’m also working on fixing a few bugs in the card database.

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Upcoming Gwent Patch Will Enable Card Positioning!

A NDA recently came up which allowed KingBlackToof to discuss a significant change coming soon to Gwent! You will soon be able to position cards on the board. Currently whenever you play a card to the board it goes to the right of whichever card is already on that row. When this patch is enabled you will be able to put it to the left, right, or in-between cards already on the board. You will still, however, be constrained by the card’s row e.g., Melee, Ranged, or Siege.

Check out KingBlackToof’s video below which goes more in-depth on the upcoming change.

Gwent Official Patch Notes for Patch 0.8.60.1 – Card Balancing and Bug Fixes

A new update has just been added to balance some cards and fix some bugs. Some of the big additions are strengthening Nilfgaard’s gold cards, and Clan Tuirseach AxemanVeteran 1. Whenever an Enemy on the opposite row is Damaged, Boost self by 1. Deploy: Gain 2 Armor.‘s ability now only works with units damage on the opponent’s side.

General / Neutral  
  • Avallach strength changed from 6 to 8.
  • Commanders Horn now adds +4 to a row.
  • Triss Merigold can now target both sides of the board.
Monsters
  • Ancient Foglet strength changed from 6 to 5.
  • Crones strength changed to 7,8,7.
  • Succubus strength change from 10 to 8.
  • Vran Warrior’s Strength changed from 5 to 6.
  • Succubus will now place ‘Agile’ units on the opposite row upon moving them.
  • Vran Warrior will not consume a unit right after being played.
Skellige
  • King Bran now discards up to 3 cards and adds +1 base value.
  • Svanrige now draws cards first and then discards them.
  • Draig Bon Duh strength changed to 4.
  • Draig Bon Duh in no longer Relentless.
  • Draig Bon Duh ability changed to: add 3 base strength to 2 non-Gold units in your graveyard.
  • Clan Tordarroch Armorsmith strength changed from 6 to 5.
  • Clan Tuirseach Axeman gets +1 strength for every damaged unit on the opponents side of the board.
  • Ermion will now draw 2 cards and discard 2 cards.
Northern Realms
  • Kaedweni Siege Support can now only be placed on the siege row.
  • Reinforcements will now be able to target all Bronze cards, even if there are no copies left in the deck
Scoia’tael
  • Added a 1 turn timer to Dennis Cranmer – will now reset all other non-Gold units on the row at the end of the round.
Nilfgaard
  • Impera Brigade is now boosted only by spying units on opponents side of the board.
  • Treason now adds +8 to a opposing spying non-Gold unit.
  • Mangonel strength changed to from 4 to  6.
  • Spotters now recieve +1 for each revealed card wherever they are.
  • Spotters strength changed from 5 to 4.
  • Nauzicaa Brigade now deals 5 damage.
  • Impera Brigade now gets +3 strength instead of +2 of every spying units
  • Sweers strength changed from 7 to 8.
  • Vanhemar strength changed from 7 to 8.
  • Cynthia’s Guardian strength changed from 8 to 6.
  • Menno Coehoorn strength changed from 9 to 10.
  • Xarthisius strength changed from 9 to 11.
  • Morvran Voorhis will not shuffle the deck after using his ability.
Game fixes / changes:
  • Fixed an issue witch Reinforced Trebuchet ability countdown continuing in the graveyard after if it’s removed from the board.
  • Fixed an issue with Regis not transforming into Higher Vampire.
  • Fixed a rare issue with using Treason on a damaged Cantarella: the card will not be moved to the graveyard anymore.
  • Tibor Eggebracht now gains base value strength and reverts to 7 once placed in the graveyard.
  • Fixed an issue with Roach and Foglets not coming back on the board when previously locked.
  • Fixed an issue with Pavetta destroying herself after using Alzur’s Double Cross.
  • Fixed an issue with Tuirseach Axemen recieving a massive amount of points after Dimeritium Bomb was used.
  • Tuirseach Axeman’s ability will not be triggered by set and consume effects.
  • Tuirseach Axeman’s ability will only be triggered by opponent’s units.
  • Fixed an issue with Skellige faction ability not working on Morkvarg.
  • Fixed an issue with Ele’yas recieving points for Commando Neophyte’s, which where moved with Drowners or Geralt: Aard’s ability.
  • Revealed ambush cards will be affected by Weather now.
  • Morkvarg should no longer recieve random strength values after being affected by weather and resurrected.
  • Harpies will no longer spawn eggs when pushed by Geralt: Aard.
  • Fixed an issue whereby Ceallach would be activated 3 times upon using Jan Calveit’s ability.
  • Fixed an issue whereby Dimeritium bomb would reset units’ to their base strength disregarding Weather Effects.
Game polishes:
  • Jan Calveit’s tooltip fixed to mention non-Gold Units.
  • Added a 1 turn timer to Lubberkin’s ability.
  • Fixed Skjall’s tooltip to: lose 2 strength instead of 3.
  • Numerous tooltip fixes.

[Source]

Gwent Official Patch Notes for Patch 0.8.60 (Nilfgaard Faction Added)!

Here are the official Patch notes that bring a ton of new changes and the Nilfgaard faction to the game!

Game fixes / changes:
  • Fixed various typos in different languages.
  • Fixed issue whereby rewards for ranked matches were not available until the next login.
  • Fixed issue whereby the level indicator font background was not completely transparent.
  • Fixed typo in name of the author of the Fireball Trap card (Anna Podedworna).
  • Fixed issue whereby Numpad Enter was not functional in the game.
  • Margarita Laux-Antille should no longer spawn an additional Adept when Shani is played.
  • Fixed an issue whereby certain SFX or VFX were missing for some cards.
  • Fixed an issue whereby Svanrige’s ability would not trigger with Svanrige and 1 other card in hand.
  • Fixed an issue whereby Quen could protect units from Draug’s ability.
  • Savage Bear should no longer target units spawned by other units.
  • Fixed an issue whereby Johnny wouldn’t put the selected card on the bottom of the deck.
  • Fixed an issue whereby cards awarded for progressing weren’t available until the next login.
  • Game should no longer get stuck on the loading screen when connection is lost.
  • Reinforced Ballista should no longer cause Out of Sync errors.
  • Fixed an issue whereby the Rally card would get stuck on the screen when no cards were left to draw.
  • Fixed an issue whereby points required to rank up after a Ranked match were displayed incorrectly if you pressed “Skip”.
  • Fixed an issue whereby demoted Redanian Elites would return back to Gold.
  • Fixed an issue whereby Fireball Trap would deal damage to units pushed by Geralt: Aard.
  • Fixed an issue whereby Weather effects would visually remain on the board after the end of a round.
  • Fixed an issue whereby text shown while opening Card Kegs overlapped with player level and avatar in certain languages.
  • Fixed an issue whereby Sarah would get a double strength bonus when the opponent spawned Weather with Coral.
  • Fixed text scaling of username and level in pre-match and victory screens.
  • Fixed an issue with disappearing highlight on XBOX ONE.
  • It will no longer be possible to exploit GG for easy Scraps (at least one round and some cards have to be played).
  • It shouldn’t be possible to win the first round of the Advanced Mechanics tutorial anymore.
  • Fixed an issue whereby the game would end in a Draw when a player tried to use Decoy on Vrihedd Sappers.
  • Specific Weather immunities are gone, now those units will be immune to all types of Weather.
  • Rally card will now be banished after being played.
  • Units that transform in a row affected by Weather will now also be affected after transformation.
Game polishes:
  • Option to enable the classic W3 Gwent soundtrack was added to the menu!
  • Added Premium card filtering in the Collection.
  • Numerous audio polishes.
  • Added a Spying tag and icon.
  • Added an icon to mark revealed cards.
  • New card backs were implemented.
  • Nilfgaard BGM tracks added.
  • Overall improvements to fonts / UI.
Gameplay – card Strength / abilities changes:
General / Neutral:
  • Decoy will now be Fleeting.
  • Myrgtabrakke will now deal 2, 2 and 1 damage.
  • Geralt: Aard’s strength changed from 6 to 7.
  • Geralt: Aard will now target 3 units on the opposite row and move them to a higher row.
  • Adrenaline Rush will now be able to remove Resilience from units that have it, in addition to giving it to those that do not.
  • Ocvist’s countdown timer will not reset now (will only trigger once).
  • Commander’s Horn will now give a +5 buff to all non-Gold units on a chosen row.
  • Stammelford’s Tremors will now deal 2 damage to enemy non-Gold units and 1 damage to yours.
  • Dimeritium Bomb will now affect a chosen row.
  • Dimeritium Bomb will now convert Gold units to Silver or Bronze (if that was their original color) on top of resetting their strength to base value.
  • Small Golems spawned by Golem will now be Fleeting.
  • Shadows spawned by Gaunter O’Dimm will now be Fleeting.
  • Regis: Higher Vampire’s strength changed from 8 to 10.
  • Both Field Marshal Duda cards will now be playable on all 6 rows.
  • Mutagen will now be able to target units on both sides of the battlefield.
  • Spores will now be able to target units on both sides of the battlefield.
  • Iris will now be Agile.
  • Ciri: Dash will now also return to the player’s deck when discarded.
  • Alzur’s Double Cross will now apply a +3 buff to the played card.
  • Yennefer: The Conjurer’s strength changed from 4 to 7.
  • New Special Card: Blizzard Potion
  • Mardroeme: Mutagen’s buff changed from +4 to +3.
  • Mardroeme: Spores’ damage value changed from 4 to 3.
  • New unit card: Cyprian Wiley
  • New unit card: Cleaver
  • King of Beggars’ strength changed from 4 to 3.
  • Iris strength changed to 1
  • Yennefer: Conjurer will only affect the opposite side.
Monsters:
  • Ice Giant will now be buffed whenever a Frost effect is applied, and won’t lose the buff when Weather is removed.
  • Vran Warrior’s strength changed from 7 to 5.
  • Vran Warrior is now Agile.
  • New ability added to Vran Warrior: Consume the weakest unit on the row every 2 turns.
  • Frightener will no longer trigger its ability when there are no cards to consume.
  • Nekker Warrior will now put base copies of the targeted unit on the bottom of the deck.
  • Arachas’ strength changed from 2 to 3.
  • Earth Elemental’s strength changed from 6 to 8.
  • Monster Faction ability will now keep the last-played non-Gold, non-Fleeting, non-Resilient Monsters or Neutral unit at the end of the round.
  • Monster Nest will now spawn 3 base copies of a Breedable unit.
  • Small Fire Elementals spawned by Fire Elemental will now be Fleeting.
  • Small Earth Elementals spawned by Earth Elemental will now be Fleeting.
  • Wolves spawned by Woodland Spirit will now be Fleeting.
  • Wild Hunt Hounds spawned by Caranthir will now be Fleeting.
  • Eredin’s strength changed from 10 to 11.
  • Brewess’ strength changed from 7 to 8.
  • Weavess’ strength changed from 7 to 9.
  • Grave Hag’s strength changed from 2 to 6.
  • Katakan’s strength changed from 4 to 6.
  • Katakan will now consume a chosen non-Gold unit from either Graveyard.
  • Nekkers will now also be buffed while on the battlefield.
  • Wyvern’s strength changed from 3 to 5.
  • Wyvern will now deal 3 damage.
  • Wyvern is now played on the Siege row.
  • Ekimmara will now be Agile.
  • Draug will now only destroy enemy’s units.
  • Draug’s strength changed from 8 to 6.
  • Archgriffin’s strength changed from 5 to 6.
  • Caranthir’s strength changed from 8 to 6.
  • Drowner’s strength changed from 5 to 7.
  • Foglet’s strength changed from 1 to 2.
  • Imlerith’s strength changed from 8 to 9.
  • Gravehag strength changed to 1
  • New unit card: Succubus
  • New unit card: Old Speartip: Asleep
  • New unit card: Old Speartip: Awake
  • New unit card: Harpy
  • New unit card: Celeano Harpy
  • New unit card: Harpy Egg
  • Caretaker will no longer be able to resurrect Permadeath units.
Nilfgaard
  • New Leader card: Emhyr var Emreis
  • New Leader card: Morvran Voorhis
  • New Leader card: John Calveit
  • New unit card: Letho of Gulet
  • New unit card: Menno Coehoorn
  • New unit card: Vattier de Rideaux
  • New unit card: Cahir
  • New unit card: Vilgefortz
  • New unit card: Stefan Skellen
  • New unit card: Tibor Eggebracht
  • New unit card: Xarthisius
  • New unit card: Albrich
  • New unit card: Assire var Anahid
  • New unit card: Cynthia
  • New unit card: The Guardian
  • New unit card: Peter Saar Gwynleve
  • New unit card: Fringilla Vigo
  • New unit card: Sweers
  • New unit card: Vanhemar
  • New unit card: Auckes
  • New unit card: Serrit
  • New unit card: Cantarella
  • New unit card: Joachim de Wett
  • New unit card: Fake Ciri
  • New unit card: Ceallach
  • New unit card: Daerlan Foot Soldier
  • New unit card: Rot Tosser
  • New unit card: Cow Carcass
  • New unit card: Spotter
  • New unit card: Vicovaro Medic
  • New unit card: Black Infantry Arbalest
  • New unit card: Fire Scorpion
  • New unit card: Impera Brigade
  • New unit card: Impera Enforcers
  • New unit card: Nauzicaa Standard Bearer
  • New unit card: Nauzicaa Brigade
  • New unit card: Alba Pikeman
  • New unit card: Alba Spearman
  • New unit card: Combat Engineer
  • New unit card: Emissary
  • New unit card: Ambassador
  • New unit card: Alchemist
  • New unit card: Mangonel
  • New unit card: Nilfgaardian Knight
  • New Special Card: Assassination
  • New Special Card: Treason
Northern Realms:
  • Pavetta’s strength changed from 4 to 6.
  • Trololo’s buff value changed from +1 to +2.
  • Reaver Hunter’s buff removed.
  • Reaver Hunter’s strength changed from 4 to 5.
  • Kaedweni Sergeant’s strength changed from 6 to 5.
  • Lubberkin’s ability changed to: “Add 3 strength to a random other non-Gold unit on your side at the start of your turn”.
  • Lubberkin’s strength changed from 1 to 3.
  • Permadeath tag removed from Lubberkin.
  • Keira Metz’s ability will now also trigger on a 2 turn countdown (every two turns) after being triggered when she’s played.
  • Field Medic will now be able to resurrect Bronze units only.
  • Field Medic’s strength changed from 3 to 2.
  • Ban Ard Adepts spawned by Margarita Laux-Antille will now be Fleeting.
  • Blue Stripes Commando will now add 2 strength to all other copies of itself on your side of the battlefield, in your hand or deck.
  • Ballista will now deal 3 damage.
  • Sabrina Glevissig will now be Agile.
  • Reaver Scouts will now be unable to target themselves.
  • Reaver Scout’s strength changed from 3 to 2.
  • Poor Infantry will now spawn two base copies of itself.
  • Poor Infantry’s strength changed from 3 to 2.
  • Prince Stennis will now be Immune to Weather.
  • Prince Stennis’ strength changed from 8 to 12.
  • Dandelion’s strength changed from 4 to 3.
  • Dandelion will now only affect units on your side of the board.
  • Dijkstra’s buff value changed from +1 to +2.
  • Odrin’s strength changed from 4 to 6.
  • Ves’ strength changed from 4 to 5.
  • Reinforced Siege Tower’s strength changed from 3 to 4.
  • Kaedweni Siege Support’s strength changed from 2 to 3.
  • Dun Banner Light Cavalry will now be Immune to Weather.
  • New unit card: Triss: Butterfly Spell
  • Sabrina Glevissig strength changed to 1
  • New unit card: Dethmold
  • New unit card: Temerian Foot Soldier
  • New unit card: Kaedweni Siege Expert
Scoia’tael:
  • Milva will now no longer return a unit to the hand of a player who has passed.
  • Ciaran’s strength changed from 4 to 1.
  • Elven Mercenary will now be Relentless.
  • Schirru will now scorch only cards on the opponent’s side of the battlefield.
  • Ida Emean will only cancel opponent’s Special cards now.
  • Fireball Trap’s ability changed to: “Ambush: When a revealed non-Gold unit appears on the opposite side, remove 3 strength from it and spawn a Commando Neophyte unit on a random row on your side”.
  • Barclay Els’ strength changed from 5 to 8.
  • Saskia’s strength changed from 5 to 9.
  • Dol Blathanna Trapper will now deal 4 damage.
  • Dol Blathanna Trapper’s strength changed from 2 to 4.
  • Commando Neophytes (e.g. spawned by Isengrim) will now be Fleeting.
  • Vrihedd Officer’s buff value changed from +1 to +2.
  • Vrihedd Vanguard’s strength changed from 6 to 5.
  • Milva’s strength changed from 8 to 7.
  • Dol Blathanna Archer’s strength changed from 2 to 5.
  • Dol Blathanna Archer will now deal 3 damage.
  • Yaevinn will now be Immune to Weather.
  • Yaevinn’s strength changed from 11 to 14.
  • Yaevinn will now deal 1 damage instead of 2.
  • Dol Blathanna Archer will now be Ranged.
  • Elven Mercenary will now be Melee.
  • Vrihedd Officer will now be Siege.
  • Blue Mountain Commando will now be Siege.
  • Vrihedd Dragoon will now be Ranged.
  • Vrihedd Dragoon’s buff value changed from +3 to +4.
  • Vrihedd Vanguard will now be Melee.
  • Hawker Support will now be Siege.
  • Ele’yas’ buff value changed from +3 to +2.
  • Ele’yas will now be buffed when in hand, deck or on the battlefield.
  • Isengrim’s strength changed from 6 to 7.
  • Elven Mercenary’s strength changed from 3 to 4.
  • Elven Wardancer will now only be buffed by its owner’s Ambush cards.
  • Aglais is now Relentless
  • Ele’yas will be now ranged instead of agile
  • New unit card: Ithlinne
  • New unit card: Dennis Cranmer
  • New unit card: Hawker Smuggler
  • New unit card: Dol Blathanna Marksman
  • Malena’s base strength is now 6.
  • Braenn base strength changed from 3 to 4.
Skellige:
  • King Bran’s ability changed to: “Discard 2 cards from your deck and add 2 base strength to them.”
  • Skjall’s strength changed from 4 to 3.
  • Skjall’s ability changed to: “Lose 2 strength at the start of your turn. When removed from the battlefield, spawn Craven Revived on the same row”.
  • Clan Brokvar Archer’s strength changed from 3 to 5.
  • Clan An Craite Warrior’s strength changed from 7 to 9.
  • Clan Tuirseach Axeman’s strength changed from 2 to 4.
  • Clan Tuirseach Axeman will now be buffed whenever another unit is damaged on either side of the battlefield.
  • Cerys’ strength changed from 8 to 12.
  • Savage Bear’s strength changed from 3 to 4.
  • Raging Berseker’s strength changed from 3 to 4.
  • Raging Bear’s strength changed from 6 to 8.
  • Raging Bear’s buff ability removed. It is now only Immune to Weather.
  • Clan Dimun Pirate Captain’s strength changed from 3 to 4.
  • Clan Dimun Pirate Captain will no longer be Immune to Weather.
  • Coral will now spawn a Weather effect on the opposite row.
  • Donar an Hindar will now be Immune to Weather.
  • Donar an Hindar’s strength changed from 8 to 10.
  • Udalryk will now be Loyal.
  • Udalryk will now draw and play a non-Gold card from your opponent’s graveyard, instead of drawing it to your hand.
  • Birna’s strength changed from 8 to 12.
  • Sigrdrifa will no longer be able to resurrect Permadeath units.
  • Sigrdrifa’s strength changed from 1 to 2.
  • Sigrdrifa will be buffed by your opponent’s resurrections if the resurrected unit is played on your side.
  • Madman Lugos will now have his base strength increased when buffed.
  • Madman Lugos will be reset to 4 base strength when sent to the graveyard.
  • Champion of Champions will now increase his base strength with his buff.
  • Clan Brokvar Hunter’s strength changed from 3 to 5.
  • Clan Brokvar Hunter will now deal 3 damage.
  • Spectral Whale’s strength changed from 4 to 3.
  • Spectral Whale will now be Immune to Weather.
  • Spectral Whale will no longer damage itself.
  • Blueboy Lugos’ strength changed from 4 to 6.
  • Clan An Craite Raider’s strength changed from 3 to 4.
  • Draig Bon-Dhu’s buff value changed from +2 to +3.
  • Draig Bon-Dhu is now tagged as “Permadeath” and “Relentless”
  • Gremist’s damage value changed from 2 to 1.
  • War Longship and Light Longship will now have the “Machine” tag.
  • Draig Bon-Dhu is now fleeting instead of being relentless and permadeath
  • New unit card: Wild Boar of the Sea
  • New unit card: Djenge Frett
  • New unit card: Clan Tordarroch Armorsmith
  • New unit card: Clan Drummond Shieldmaiden
  • Morkvarg’s strength changed to from 6 to 7.
  • Gremist’s strength changed from 5 to 4.

[Source]

Gwent Closed Beta to Open Beta Transition Information

Gwent Open Beta shouldn’t be too far away, so CDPR has released information on how that transition will take place on the official Gwent site. No official date for the Open Beta has been released.

We’ve been in Closed Beta for quite a while now, and we are preparing for the next stage — Open Beta. This is why we’d like to tell you a bit more about how we plan to transition into Open Beta, and what that means for your in-game progress. We’d also like to tell you more about what you’re going to receive for your participation.

Many things have changed since we launched the Closed Beta of GWENT — we’ve introduced dozens of balance tweaks, added new mechanics, new premium versions of cards, implemented a ranking mode, and more.

Since Open Beta will mark a significant influx of new players, we want everyone to start on equal ground. That’s why we need to reset everyone’s card collection (fear not — we’ll give you back all the Kegs you purchased with real money!) and game progress (player level, Ore and Scraps).

However, we also want to reward you for the time you invested in helping us make GWENT better. And this means you’ll get to smash open some shiny new Kegs. Chances are, a lot!

Here’s what you’ll get:

  • Every Card Keg you purchased — we will return you the amount of Kegs you bought with real money.
  • Card Kegs for Player Levels — starting from level 5, you get 2 Kegs every 5 levels.
  • Card Kegs for your rank — 2 Kegs for each rank.
  • All end-season rewards.
  • All items granted as gifts from CD PROJEKT RED (like the gift premium Geralt card).

All in all, after everything’s done, you should have enough Kegs to make new great decks! Once again thank you for playing GWENT and making it better. We really appreciate it.

[Source]

Nilfgaard Cards Revealed – Nilfgaard Patch to be Released on February 6th, 2017

Nilfgaard cards were revealed via a developer’s build to certain Gwent content creators. I’ve included videos below. The Nilfgaard content patch has been announced to be released on February 6th, 2017.

We would like to announce the upcoming arrival of a new playable faction in GWENT: The Witcher Card Game — Nilfgaard.

Part of a major content update for the game, Nilfgaard introduces a playstyle focused on maintaining control over the battlefield. The faction equips players with a set of new gameplay mechanics such as revealing cards in the opponent’s hand, controlling the order of cards in player decks, and trickery based on the use of disloyal units.

The update expands the number of cards available in the game by over 60 — new additions also include faction-specific cards for Northern Realms, Scoia’tael, Skellige and Monsters, as well as neutral cards usable by every faction.

The content update introducing Nilfgaard is scheduled for release on February 6th, 2017.

[Source]

Nilfgaard Card Reveals

Nilfgaard Premium Cards