Upcoming Gwent Patch Will Enable Card Positioning!

A NDA recently came up which allowed KingBlackToof to discuss a significant change coming soon to Gwent! You will soon be able to position cards on the board. Currently whenever you play a card to the board it goes to the right of whichever card is already on that row. When this patch is enabled you will be able to put it to the left, right, or in-between cards already on the board. You will still, however, be constrained by the card’s row e.g., Melee, Ranged, or Siege.

Check out KingBlackToof’s video below which goes more in-depth on the upcoming change.

Gwent Official Patch Notes for Patch – Card Balancing and Bug Fixes

A new update has just been added to balance some cards and fix some bugs. Some of the big additions are strengthening Nilfgaard’s gold cards, and Clan Tuirseach AxemanVeteran 1. Whenever an Enemy is Damaged, Boost self by 1. Deploy: Gain 2 Armor.‘s ability now only works with units damage on the opponent’s side.

General / Neutral  
  • Avallach strength changed from 6 to 8.
  • Commanders Horn now adds +4 to a row.
  • Triss Merigold can now target both sides of the board.
  • Ancient Foglet strength changed from 6 to 5.
  • Crones strength changed to 7,8,7.
  • Succubus strength change from 10 to 8.
  • Vran Warrior’s Strength changed from 5 to 6.
  • Succubus will now place ‘Agile’ units on the opposite row upon moving them.
  • Vran Warrior will not consume a unit right after being played.
  • King Bran now discards up to 3 cards and adds +1 base value.
  • Svanrige now draws cards first and then discards them.
  • Draig Bon Duh strength changed to 4.
  • Draig Bon Duh in no longer Relentless.
  • Draig Bon Duh ability changed to: add 3 base strength to 2 non-Gold units in your graveyard.
  • Clan Tordarroch Armorsmith strength changed from 6 to 5.
  • Clan Tuirseach Axeman gets +1 strength for every damaged unit on the opponents side of the board.
  • Ermion will now draw 2 cards and discard 2 cards.
Northern Realms
  • Kaedweni Siege Support can now only be placed on the siege row.
  • Reinforcements will now be able to target all Bronze cards, even if there are no copies left in the deck
  • Added a 1 turn timer to Dennis Cranmer – will now reset all other non-Gold units on the row at the end of the round.
  • Impera Brigade is now boosted only by spying units on opponents side of the board.
  • Treason now adds +8 to a opposing spying non-Gold unit.
  • Mangonel strength changed to from 4 to  6.
  • Spotters now recieve +1 for each revealed card wherever they are.
  • Spotters strength changed from 5 to 4.
  • Nauzicaa Brigade now deals 5 damage.
  • Impera Brigade now gets +3 strength instead of +2 of every spying units
  • Sweers strength changed from 7 to 8.
  • Vanhemar strength changed from 7 to 8.
  • Cynthia’s Guardian strength changed from 8 to 6.
  • Menno Coehoorn strength changed from 9 to 10.
  • Xarthisius strength changed from 9 to 11.
  • Morvran Voorhis will not shuffle the deck after using his ability.
Game fixes / changes:
  • Fixed an issue witch Reinforced Trebuchet ability countdown continuing in the graveyard after if it’s removed from the board.
  • Fixed an issue with Regis not transforming into Higher Vampire.
  • Fixed a rare issue with using Treason on a damaged Cantarella: the card will not be moved to the graveyard anymore.
  • Tibor Eggebracht now gains base value strength and reverts to 7 once placed in the graveyard.
  • Fixed an issue with Roach and Foglets not coming back on the board when previously locked.
  • Fixed an issue with Pavetta destroying herself after using Alzur’s Double Cross.
  • Fixed an issue with Tuirseach Axemen recieving a massive amount of points after Dimeritium Bomb was used.
  • Tuirseach Axeman’s ability will not be triggered by set and consume effects.
  • Tuirseach Axeman’s ability will only be triggered by opponent’s units.
  • Fixed an issue with Skellige faction ability not working on Morkvarg.
  • Fixed an issue with Ele’yas recieving points for Commando Neophyte’s, which where moved with Drowners or Geralt: Aard’s ability.
  • Revealed ambush cards will be affected by Weather now.
  • Morkvarg should no longer recieve random strength values after being affected by weather and resurrected.
  • Harpies will no longer spawn eggs when pushed by Geralt: Aard.
  • Fixed an issue whereby Ceallach would be activated 3 times upon using Jan Calveit’s ability.
  • Fixed an issue whereby Dimeritium bomb would reset units’ to their base strength disregarding Weather Effects.
Game polishes:
  • Jan Calveit’s tooltip fixed to mention non-Gold Units.
  • Added a 1 turn timer to Lubberkin’s ability.
  • Fixed Skjall’s tooltip to: lose 2 strength instead of 3.
  • Numerous tooltip fixes.


Gwent Official Patch Notes for Patch 0.8.60 (Nilfgaard Faction Added)!

Here are the official Patch notes that bring a ton of new changes and the Nilfgaard faction to the game!

Game fixes / changes:
  • Fixed various typos in different languages.
  • Fixed issue whereby rewards for ranked matches were not available until the next login.
  • Fixed issue whereby the level indicator font background was not completely transparent.
  • Fixed typo in name of the author of the Fireball Trap card (Anna Podedworna).
  • Fixed issue whereby Numpad Enter was not functional in the game.
  • Margarita Laux-Antille should no longer spawn an additional Adept when Shani is played.
  • Fixed an issue whereby certain SFX or VFX were missing for some cards.
  • Fixed an issue whereby Svanrige’s ability would not trigger with Svanrige and 1 other card in hand.
  • Fixed an issue whereby Quen could protect units from Draug’s ability.
  • Savage Bear should no longer target units spawned by other units.
  • Fixed an issue whereby Johnny wouldn’t put the selected card on the bottom of the deck.
  • Fixed an issue whereby cards awarded for progressing weren’t available until the next login.
  • Game should no longer get stuck on the loading screen when connection is lost.
  • Reinforced Ballista should no longer cause Out of Sync errors.
  • Fixed an issue whereby the Rally card would get stuck on the screen when no cards were left to draw.
  • Fixed an issue whereby points required to rank up after a Ranked match were displayed incorrectly if you pressed “Skip”.
  • Fixed an issue whereby demoted Redanian Elites would return back to Gold.
  • Fixed an issue whereby Fireball Trap would deal damage to units pushed by Geralt: Aard.
  • Fixed an issue whereby Weather effects would visually remain on the board after the end of a round.
  • Fixed an issue whereby text shown while opening Card Kegs overlapped with player level and avatar in certain languages.
  • Fixed an issue whereby Sarah would get a double strength bonus when the opponent spawned Weather with Coral.
  • Fixed text scaling of username and level in pre-match and victory screens.
  • Fixed an issue with disappearing highlight on XBOX ONE.
  • It will no longer be possible to exploit GG for easy Scraps (at least one round and some cards have to be played).
  • It shouldn’t be possible to win the first round of the Advanced Mechanics tutorial anymore.
  • Fixed an issue whereby the game would end in a Draw when a player tried to use Decoy on Vrihedd Sappers.
  • Specific Weather immunities are gone, now those units will be immune to all types of Weather.
  • Rally card will now be banished after being played.
  • Units that transform in a row affected by Weather will now also be affected after transformation.
Game polishes:
  • Option to enable the classic W3 Gwent soundtrack was added to the menu!
  • Added Premium card filtering in the Collection.
  • Numerous audio polishes.
  • Added a Spying tag and icon.
  • Added an icon to mark revealed cards.
  • New card backs were implemented.
  • Nilfgaard BGM tracks added.
  • Overall improvements to fonts / UI.
Gameplay – card Strength / abilities changes:
General / Neutral:
  • Decoy will now be Fleeting.
  • Myrgtabrakke will now deal 2, 2 and 1 damage.
  • Geralt: Aard’s strength changed from 6 to 7.
  • Geralt: Aard will now target 3 units on the opposite row and move them to a higher row.
  • Adrenaline Rush will now be able to remove Resilience from units that have it, in addition to giving it to those that do not.
  • Ocvist’s countdown timer will not reset now (will only trigger once).
  • Commander’s Horn will now give a +5 buff to all non-Gold units on a chosen row.
  • Stammelford’s Tremors will now deal 2 damage to enemy non-Gold units and 1 damage to yours.
  • Dimeritium Bomb will now affect a chosen row.
  • Dimeritium Bomb will now convert Gold units to Silver or Bronze (if that was their original color) on top of resetting their strength to base value.
  • Small Golems spawned by Golem will now be Fleeting.
  • Shadows spawned by Gaunter O’Dimm will now be Fleeting.
  • Regis: Higher Vampire’s strength changed from 8 to 10.
  • Both Field Marshal Duda cards will now be playable on all 6 rows.
  • Mutagen will now be able to target units on both sides of the battlefield.
  • Spores will now be able to target units on both sides of the battlefield.
  • Iris will now be Agile.
  • Ciri: Dash will now also return to the player’s deck when discarded.
  • Alzur’s Double Cross will now apply a +3 buff to the played card.
  • Yennefer: The Conjurer’s strength changed from 4 to 7.
  • New Special Card: Blizzard Potion
  • Mardroeme: Mutagen’s buff changed from +4 to +3.
  • Mardroeme: Spores’ damage value changed from 4 to 3.
  • New unit card: Cyprian Wiley
  • New unit card: Cleaver
  • King of Beggars’ strength changed from 4 to 3.
  • Iris strength changed to 1
  • Yennefer: Conjurer will only affect the opposite side.
  • Ice Giant will now be buffed whenever a Frost effect is applied, and won’t lose the buff when Weather is removed.
  • Vran Warrior’s strength changed from 7 to 5.
  • Vran Warrior is now Agile.
  • New ability added to Vran Warrior: Consume the weakest unit on the row every 2 turns.
  • Frightener will no longer trigger its ability when there are no cards to consume.
  • Nekker Warrior will now put base copies of the targeted unit on the bottom of the deck.
  • Arachas’ strength changed from 2 to 3.
  • Earth Elemental’s strength changed from 6 to 8.
  • Monster Faction ability will now keep the last-played non-Gold, non-Fleeting, non-Resilient Monsters or Neutral unit at the end of the round.
  • Monster Nest will now spawn 3 base copies of a Breedable unit.
  • Small Fire Elementals spawned by Fire Elemental will now be Fleeting.
  • Small Earth Elementals spawned by Earth Elemental will now be Fleeting.
  • Wolves spawned by Woodland Spirit will now be Fleeting.
  • Wild Hunt Hounds spawned by Caranthir will now be Fleeting.
  • Eredin’s strength changed from 10 to 11.
  • Brewess’ strength changed from 7 to 8.
  • Weavess’ strength changed from 7 to 9.
  • Grave Hag’s strength changed from 2 to 6.
  • Katakan’s strength changed from 4 to 6.
  • Katakan will now consume a chosen non-Gold unit from either Graveyard.
  • Nekkers will now also be buffed while on the battlefield.
  • Wyvern’s strength changed from 3 to 5.
  • Wyvern will now deal 3 damage.
  • Wyvern is now played on the Siege row.
  • Ekimmara will now be Agile.
  • Draug will now only destroy enemy’s units.
  • Draug’s strength changed from 8 to 6.
  • Archgriffin’s strength changed from 5 to 6.
  • Caranthir’s strength changed from 8 to 6.
  • Drowner’s strength changed from 5 to 7.
  • Foglet’s strength changed from 1 to 2.
  • Imlerith’s strength changed from 8 to 9.
  • Gravehag strength changed to 1
  • New unit card: Succubus
  • New unit card: Old Speartip: Asleep
  • New unit card: Old Speartip: Awake
  • New unit card: Harpy
  • New unit card: Celeano Harpy
  • New unit card: Harpy Egg
  • Caretaker will no longer be able to resurrect Permadeath units.
  • New Leader card: Emhyr var Emreis
  • New Leader card: Morvran Voorhis
  • New Leader card: John Calveit
  • New unit card: Letho of Gulet
  • New unit card: Menno Coehoorn
  • New unit card: Vattier de Rideaux
  • New unit card: Cahir
  • New unit card: Vilgefortz
  • New unit card: Stefan Skellen
  • New unit card: Tibor Eggebracht
  • New unit card: Xarthisius
  • New unit card: Albrich
  • New unit card: Assire var Anahid
  • New unit card: Cynthia
  • New unit card: The Guardian
  • New unit card: Peter Saar Gwynleve
  • New unit card: Fringilla Vigo
  • New unit card: Sweers
  • New unit card: Vanhemar
  • New unit card: Auckes
  • New unit card: Serrit
  • New unit card: Cantarella
  • New unit card: Joachim de Wett
  • New unit card: Fake Ciri
  • New unit card: Ceallach
  • New unit card: Daerlan Foot Soldier
  • New unit card: Rot Tosser
  • New unit card: Cow Carcass
  • New unit card: Spotter
  • New unit card: Vicovaro Medic
  • New unit card: Black Infantry Arbalest
  • New unit card: Fire Scorpion
  • New unit card: Impera Brigade
  • New unit card: Impera Enforcers
  • New unit card: Nauzicaa Standard Bearer
  • New unit card: Nauzicaa Brigade
  • New unit card: Alba Pikeman
  • New unit card: Alba Spearman
  • New unit card: Combat Engineer
  • New unit card: Emissary
  • New unit card: Ambassador
  • New unit card: Alchemist
  • New unit card: Mangonel
  • New unit card: Nilfgaardian Knight
  • New Special Card: Assassination
  • New Special Card: Treason
Northern Realms:
  • Pavetta’s strength changed from 4 to 6.
  • Trololo’s buff value changed from +1 to +2.
  • Reaver Hunter’s buff removed.
  • Reaver Hunter’s strength changed from 4 to 5.
  • Kaedweni Sergeant’s strength changed from 6 to 5.
  • Lubberkin’s ability changed to: “Add 3 strength to a random other non-Gold unit on your side at the start of your turn”.
  • Lubberkin’s strength changed from 1 to 3.
  • Permadeath tag removed from Lubberkin.
  • Keira Metz’s ability will now also trigger on a 2 turn countdown (every two turns) after being triggered when she’s played.
  • Field Medic will now be able to resurrect Bronze units only.
  • Field Medic’s strength changed from 3 to 2.
  • Ban Ard Adepts spawned by Margarita Laux-Antille will now be Fleeting.
  • Blue Stripes Commando will now add 2 strength to all other copies of itself on your side of the battlefield, in your hand or deck.
  • Ballista will now deal 3 damage.
  • Sabrina Glevissig will now be Agile.
  • Reaver Scouts will now be unable to target themselves.
  • Reaver Scout’s strength changed from 3 to 2.
  • Poor Infantry will now spawn two base copies of itself.
  • Poor Infantry’s strength changed from 3 to 2.
  • Prince Stennis will now be Immune to Weather.
  • Prince Stennis’ strength changed from 8 to 12.
  • Dandelion’s strength changed from 4 to 3.
  • Dandelion will now only affect units on your side of the board.
  • Dijkstra’s buff value changed from +1 to +2.
  • Odrin’s strength changed from 4 to 6.
  • Ves’ strength changed from 4 to 5.
  • Reinforced Siege Tower’s strength changed from 3 to 4.
  • Kaedweni Siege Support’s strength changed from 2 to 3.
  • Dun Banner Light Cavalry will now be Immune to Weather.
  • New unit card: Triss: Butterfly Spell
  • Sabrina Glevissig strength changed to 1
  • New unit card: Dethmold
  • New unit card: Temerian Foot Soldier
  • New unit card: Kaedweni Siege Expert
  • Milva will now no longer return a unit to the hand of a player who has passed.
  • Ciaran’s strength changed from 4 to 1.
  • Elven Mercenary will now be Relentless.
  • Schirru will now scorch only cards on the opponent’s side of the battlefield.
  • Ida Emean will only cancel opponent’s Special cards now.
  • Fireball Trap’s ability changed to: “Ambush: When a revealed non-Gold unit appears on the opposite side, remove 3 strength from it and spawn a Commando Neophyte unit on a random row on your side”.
  • Barclay Els’ strength changed from 5 to 8.
  • Saskia’s strength changed from 5 to 9.
  • Dol Blathanna Trapper will now deal 4 damage.
  • Dol Blathanna Trapper’s strength changed from 2 to 4.
  • Commando Neophytes (e.g. spawned by Isengrim) will now be Fleeting.
  • Vrihedd Officer’s buff value changed from +1 to +2.
  • Vrihedd Vanguard’s strength changed from 6 to 5.
  • Milva’s strength changed from 8 to 7.
  • Dol Blathanna Archer’s strength changed from 2 to 5.
  • Dol Blathanna Archer will now deal 3 damage.
  • Yaevinn will now be Immune to Weather.
  • Yaevinn’s strength changed from 11 to 14.
  • Yaevinn will now deal 1 damage instead of 2.
  • Dol Blathanna Archer will now be Ranged.
  • Elven Mercenary will now be Melee.
  • Vrihedd Officer will now be Siege.
  • Blue Mountain Commando will now be Siege.
  • Vrihedd Dragoon will now be Ranged.
  • Vrihedd Dragoon’s buff value changed from +3 to +4.
  • Vrihedd Vanguard will now be Melee.
  • Hawker Support will now be Siege.
  • Ele’yas’ buff value changed from +3 to +2.
  • Ele’yas will now be buffed when in hand, deck or on the battlefield.
  • Isengrim’s strength changed from 6 to 7.
  • Elven Mercenary’s strength changed from 3 to 4.
  • Elven Wardancer will now only be buffed by its owner’s Ambush cards.
  • Aglais is now Relentless
  • Ele’yas will be now ranged instead of agile
  • New unit card: Ithlinne
  • New unit card: Dennis Cranmer
  • New unit card: Hawker Smuggler
  • New unit card: Dol Blathanna Marksman
  • Malena’s base strength is now 6.
  • Braenn base strength changed from 3 to 4.
  • King Bran’s ability changed to: “Discard 2 cards from your deck and add 2 base strength to them.”
  • Skjall’s strength changed from 4 to 3.
  • Skjall’s ability changed to: “Lose 2 strength at the start of your turn. When removed from the battlefield, spawn Craven Revived on the same row”.
  • Clan Brokvar Archer’s strength changed from 3 to 5.
  • Clan An Craite Warrior’s strength changed from 7 to 9.
  • Clan Tuirseach Axeman’s strength changed from 2 to 4.
  • Clan Tuirseach Axeman will now be buffed whenever another unit is damaged on either side of the battlefield.
  • Cerys’ strength changed from 8 to 12.
  • Savage Bear’s strength changed from 3 to 4.
  • Raging Berseker’s strength changed from 3 to 4.
  • Raging Bear’s strength changed from 6 to 8.
  • Raging Bear’s buff ability removed. It is now only Immune to Weather.
  • Clan Dimun Pirate Captain’s strength changed from 3 to 4.
  • Clan Dimun Pirate Captain will no longer be Immune to Weather.
  • Coral will now spawn a Weather effect on the opposite row.
  • Donar an Hindar will now be Immune to Weather.
  • Donar an Hindar’s strength changed from 8 to 10.
  • Udalryk will now be Loyal.
  • Udalryk will now draw and play a non-Gold card from your opponent’s graveyard, instead of drawing it to your hand.
  • Birna’s strength changed from 8 to 12.
  • Sigrdrifa will no longer be able to resurrect Permadeath units.
  • Sigrdrifa’s strength changed from 1 to 2.
  • Sigrdrifa will be buffed by your opponent’s resurrections if the resurrected unit is played on your side.
  • Madman Lugos will now have his base strength increased when buffed.
  • Madman Lugos will be reset to 4 base strength when sent to the graveyard.
  • Champion of Champions will now increase his base strength with his buff.
  • Clan Brokvar Hunter’s strength changed from 3 to 5.
  • Clan Brokvar Hunter will now deal 3 damage.
  • Spectral Whale’s strength changed from 4 to 3.
  • Spectral Whale will now be Immune to Weather.
  • Spectral Whale will no longer damage itself.
  • Blueboy Lugos’ strength changed from 4 to 6.
  • Clan An Craite Raider’s strength changed from 3 to 4.
  • Draig Bon-Dhu’s buff value changed from +2 to +3.
  • Draig Bon-Dhu is now tagged as “Permadeath” and “Relentless”
  • Gremist’s damage value changed from 2 to 1.
  • War Longship and Light Longship will now have the “Machine” tag.
  • Draig Bon-Dhu is now fleeting instead of being relentless and permadeath
  • New unit card: Wild Boar of the Sea
  • New unit card: Djenge Frett
  • New unit card: Clan Tordarroch Armorsmith
  • New unit card: Clan Drummond Shieldmaiden
  • Morkvarg’s strength changed to from 6 to 7.
  • Gremist’s strength changed from 5 to 4.


Gwent Closed Beta to Open Beta Transition Information

Gwent Open Beta shouldn’t be too far away, so CDPR has released information on how that transition will take place on the official Gwent site. No official date for the Open Beta has been released.

We’ve been in Closed Beta for quite a while now, and we are preparing for the next stage — Open Beta. This is why we’d like to tell you a bit more about how we plan to transition into Open Beta, and what that means for your in-game progress. We’d also like to tell you more about what you’re going to receive for your participation.

Many things have changed since we launched the Closed Beta of GWENT — we’ve introduced dozens of balance tweaks, added new mechanics, new premium versions of cards, implemented a ranking mode, and more.

Since Open Beta will mark a significant influx of new players, we want everyone to start on equal ground. That’s why we need to reset everyone’s card collection (fear not — we’ll give you back all the Kegs you purchased with real money!) and game progress (player level, Ore and Scraps).

However, we also want to reward you for the time you invested in helping us make GWENT better. And this means you’ll get to smash open some shiny new Kegs. Chances are, a lot!

Here’s what you’ll get:

  • Every Card Keg you purchased — we will return you the amount of Kegs you bought with real money.
  • Card Kegs for Player Levels — starting from level 5, you get 2 Kegs every 5 levels.
  • Card Kegs for your rank — 2 Kegs for each rank.
  • All end-season rewards.
  • All items granted as gifts from CD PROJEKT RED (like the gift premium Geralt card).

All in all, after everything’s done, you should have enough Kegs to make new great decks! Once again thank you for playing GWENT and making it better. We really appreciate it.


Nilfgaard Cards Revealed – Nilfgaard Patch to be Released on February 6th, 2017

Nilfgaard cards were revealed via a developer’s build to certain Gwent content creators. I’ve included videos below. The Nilfgaard content patch has been announced to be released on February 6th, 2017.

We would like to announce the upcoming arrival of a new playable faction in GWENT: The Witcher Card Game — Nilfgaard.

Part of a major content update for the game, Nilfgaard introduces a playstyle focused on maintaining control over the battlefield. The faction equips players with a set of new gameplay mechanics such as revealing cards in the opponent’s hand, controlling the order of cards in player decks, and trickery based on the use of disloyal units.

The update expands the number of cards available in the game by over 60 — new additions also include faction-specific cards for Northern Realms, Scoia’tael, Skellige and Monsters, as well as neutral cards usable by every faction.

The content update introducing Nilfgaard is scheduled for release on February 6th, 2017.


Nilfgaard Card Reveals

Nilfgaard Premium Cards

Nilfgaard Update Patch Livestream: February 1st, 2017

We’re finally going to get a look at the Nilfgaard faction. Along with this we’ll be finding out what’s going to be updated in the next patch. There was a bit of controversy over the last livestream, because a lot of people were under the impression that Nilfgaard was going to be revealed. It turned out that it was more of a stream to feature some Gwent content creators. We did, however, learn what the Nilfgaard faction ability is going to be:

Nilfgaard faction ability let’s you redraw one card each round. [Source]

KingBlackToof also revealed what one of the leader’s of Nilfgaard will be:

Emhyr Var Emreis – Reveal 2 cards in your opponent’s Hand.

Here’s the official live stream information:

Join us live February 1st, at 12PM PST (9pm CET) on the CD PROJEKT RED Twitch channel to check out some of the changes that will be implemented with the Nilfgaard Update.

We’ll go over the patch notes, talk about the new cards, and build a brand new Nilfgaard deck!

Be sure to follow our official Twitch channel, where we will be streaming the game: https://www.twitch.tv/cdprojektred

Paweł Burza
Michał ‘Luigi’ Dobrowolski

Note: The stream will be in English

See you there!


What Does Shoop Say?

Shoop has all sorts of great sayings and sounds. I have attempted to transcribe each of the 78 sound files for Shoop. Forgive any mistakes.

  1. Human in shop, Shoop in shop.
  2. Customer right always.
  3. Cheapest Barrels in ugh.. this land. (not sure on this one)
  4. Gwenty cards, lots, all kinds.
  5. Prices for humans of all walks.
  6. Humans smartest, human barrel buy (credit: Komaka on Reddit)
  7. Human take time, Shoop just stand here.
  8. Human soup soup eat, yum yum, Elfy soup.
  9. Shoop leave pot on burning rocks maybe.
  10. Hey! Barrel buy man, time is glitter rocks! (credit: smotp on YouTube)
  11. Shoop not have all day, Shoop must stack glitter rocks. (not sure if saying glitter rocks or not)
  12. Glitter rocks good, but Gwenty cards goodest. (not sure if saying glitter rocks or not)
  13. Such Wow Wows not fine no place, no how.
  14. Goodest cards you get, Human deserve it.
  15. Goodest good Shoop got, most goodest.
  16. Shoop do all for human who come in shop.
  17. Done Done.
  18. Shoop want human come back, glitter rocks bring.
  19. Whooo, pretty Gwenty card.
  20. Shoop put big heart into create.
  21. Mmm. Warm still.
  22. So? Human likey?
  23. Ooh, we make smash smash?
  24. Yep Yep Yep. Must smash smash, Shoop show.
  25. Shoop want to see what wow wow inside.
  26. uhh, but…
  27. ahh. No fairsies.
  28. Cracky Crack
  29. Crack Smash
  30. Mash Bash, Me barrel thrash.
  31. No idea on this one.
  32. Whack bang wow that me know how.
  33. Wham bang smash, barrel now is trash.
  34.  Just a noise.
  35. Fail Whistle.
  36. Fail Whistle.
  37. Decent Whistle and celebration.
  38. Fart and laugh.
  39. Wet Fart.
  40. Burp.
  41. Noises.
  42. Noises.
  43. Fly more high, like a griffin.
  44. Po po po po Pokerock, po po Pokerock?
  45. Lengenday
  46. Movie card. I assume that means, moving card, meaning premium.
  47. Oooh. Shiny.
  48. Raresies.
  49. Epic Pack.
  50. oooh.
  51. Weh, ooooh.
  52. Ooooh, wow wow.
  53. Goodie.
  54. Nice.
  55. Wow!
  56. Ahhh.
  57. Ahhuh.
  58. Yep Yup Yup.
  59. Yaaa.
  60. Oh ya, goodie good.
  61. Smart human choose good.
  62. Hmmmm.
  63. Whooo.. Goodie wow.
  64.  Ohh. Now.
  65. No good.
  66. Uh Oh.
  67. Make Smash Smash?
  68. Shoop smash now?
  69. Now for more.
  70. More Gwenty cards.
  71. More!
  72. dum dum dum.
  73. No rush human friend, take time.
  74. la la la la
  75. Ahoy hoy human friend.
  76. Ahhhhh Welcome.
  77. Ta da.
  78. ah ha ha, BOOM.

There are tons of these that I don’t recall ever hearing in game. I can only assume that there will eventually be triggers for some of the sounds. For instance, the ones that refer to card rarity. When you pull a legendary, #45 will most likely play. This was super fun to put together and I will update this list as I figure out some that I couldn’t understand or that I transcribed improperly.

What’s your favorite Shoop saying?

I think my favorite is “Human in shop, Shoop in shop” but there are so many great ones.


// //

Gwent Patch Notes – Patch 0.8.37

This is a minor patch to fix bugs with MardroemeSpawn Spores or Mutagen. and a few other cards.

Gwent Patch 0.8.37 Patch Notes

With update 0.8.37, our main goal was to address a set of important issues that have recently come to light, including the use of Mardroeme to get an auto-win after not choosing a target for the Mutagen card. This was not how we intended for the card to work and was something that required our immediate attention, because of the effect it was having on ranked play (players who abused this exploit have already been banned).

Other issues that have been addressed in update 0.8.37 include server errors caused by killing Morkvarg on 2 Strength and playing 3 Reinforced Ballistas and Redanian Elites. These actions should no longer cause the game to desynchronize.


Going the Extra Mile: Card Advantage

I played YuGiOh! alot as a kid. I loved the game! It was, in fact, my first encounter with a trading card (otherwise known as Deckmaster) game. I played it casually for years as a youth and had many hours of fun with it. However, at that time in my life I was neither old, nor knowledgeable, enough to search for a local game store. I stopped playing and grew older and in my early 20’s I was introduced to Magic the Gathering.

That was a few years ago now and it has been an encompassing hobby for me since. I am an avid player and have played frequently across Standard, Draft, Modern and Pauper formats both casually and at tournaments. It was when I first began visiting my LGS that I networked with other players who taught me much of the game. One of the most important lessons I learnt was that of card advantage. It’s no secret to the seasoned TCG Player just how important card advantage actually is. Reid Duke, of Channel Fireball fame, when writing for Magic the Gathering in a strategy article on the basics of card advantage had this to say,

Players who do not treat cards as a resource are likely to be frivolous, squander their spells, and quickly run out of things to do…. Card advantage is, very likely, the single most important concept in competitive Magic. A tremendous proportion of games are decided, in one way or another, by card advantage.

Reid Duke goes onto quote Eric Taylor, a highly regarded columnist of MTG fame, with the first definition of card advantage. In Layman’s terms, card advantage pertains to when a player has more cards in his/her hand than the opponent. Now admittedly, card advantage in MTG and Gwent are two very different things. Here are some examples for the differences:

Firstly, throughout an entire match of Gwent, both players will only draw three cards. Secondly, cards in Gwent such as ErmionDeploy: Draw the top 2 cards from your Deck, then Discard 2 cards (can be Golds) from your Hand. that draw you cards also force you to discard cards. Lastly, cards such as Elven MercenaryIf this Unit is Spying, move it to your side after you play an Ambush Unit. Deploy: Draw the top 2 Bronze Special cards in your Deck. Play 1 and shuffle the other back. tutor random cards and can sometimes be more detrimental than they’re worth.

However, despite their differences, card advantage in MTG and Gwent do have one thing in common:


Due to the limited amount of card draw that either player will experience in a game of Gwent, having one or two extra cards over your opponent becomes that much more valuable than having a round win over your opponent. Because of this a game of Gwent can be decided after the first round. Example:

Round 1: Your opponent wins the first round with 7 cards in hand whilst you lose with 9 cards in hand.

Round 2: You win the round with 5 cards in hand, your opponent loses with 4.

Round 3: Both players exhaust their hands. The power difference between winning and losing is 3. Luckily for you, the extra card you had in hand was an Ancient FogletEvery turn, at the start of your turn, Boost self by 1 if Fog is anywhere on the Board. and was enough to get you over the line.

Generating Advantage

There are many ways to generate card advantage over your opponent in Gwent. The easiest way I find is to get your opponent to overcommit to winning a round. For example, let’s say your opponent is playing first. They’re playing Skellige Good Stuff and you’re playing Monsters Breedable. As their first card, your opponent plays VillentretenmerthAfter 3 turns, at the start of your turn, Destroy all the Highest Units on the Board twice.. In response, you play an Impenetrable FogApply Fog to a row on your opponent's side. Fog: Every turn, at the start of your turn, Damage all the Highest Units on the row by 2. to get your FogletWhenever you apply Fog to an opposing row, play this Unit from your Deck or Resurrect it on that row on your side. When all Fog has been cleared from the Board, Destroy this Unit.s out. The Dragon is a big turn 1 bomb and it’s likely now that for the rest of the round you’ll be playing catch up. Furthermore, if the round lasts longer than 3 turns, VillentretenmerthAfter 3 turns, at the start of your turn, Destroy all the Highest Units on the Board twice. can start eating your Nekkers and Foglets. At this stage, you’ve lost card advantage and the round.

However, this can be avoided. Let’s say you play GeraltDeploy, Brave: Strengthen self by 3. in response to the Dragon. Your opponent responds to Geralt by playing ErmionDeploy: Draw the top 2 cards from your Deck, then Discard 2 cards (can be Golds) from your Hand., ditching a Clan an Craite RaiderVeteran: 1. Whenever this Unit is Discarded, Resurrect it immediately. and a LacerateDamage all Units on a row by 3.. You pass the round after this. Sure, your opponent is ahead on board but they’ve also overcommitted. The Raider could’ve been used in a later round and had your opponent realised they were playing a Breedable deck, they would’ve kept the LacerateDamage all Units on a row by 3.. You have card advantage going into round 2 and your opponent has just ditched some important removal.

Another way to generate card advantage is with a card itself. Avallac'hDeploy: If neither player has passed, both players draw the top 2 cards from their Deck. literally does it for you. A well played CiriAt the end of the Round, return this Unit to your Hand if you lost. in Round 2 can turn a Round 3 loss into a Round 3 win. With DecoyReturn an Ally to your Hand, Strengthen it by 3 and play it., you can fool your opponent into thinking you’ve overcommitted and trick them into an early pass without giving up on as much card advantage as would meet the eye.

For those of you who are unfamiliar with the strategies of many TCGs, I hope this has been a learning experience. As you can see, card advantage is indeed a vital aspect of whether you’re going to win or lose at Gwent. There are two major resources in Gwent; the cards in your hand and the first side of the Crown. Pay attention to them and I guarantee your win rate will begin to increase.

Oh! In case you were wondering, I did win that game. My opponent forfeited in Round 3. I was on 44 power; they were on 43.


Gwent Patch Notes – Patch 0.8.33

Here are the full patch notes for Patch 0.8.33!

Gameplay – card Strength / abilities changes:
General / Neutral
  • New Gold Special Card – Renew.
  • New Gold Special Card – Bekker’s Twisted Mirror.
  • New Silver Special Card – Alzur’s Double-Cross.
  • New Bronze Special Card – Dimeritium Shackles.
  • New Bronze Special Card – Mardroeme.
  • New Bronze Special Card – Quen Sign.
  • New Silver Unit Card – Dudu.
  • New Silver Unit Card – Iris.
  • New Silver Unit Card – King of Beggars.
  • New Gold Unit Card – Yennefer: The Conjurer.
  • New Gold Unit Card – Geralt: Aard.
  • New Gold Unit Card – Ciri: Dash.
  • All units that reach 0 base strength will be banished from the game upon removal.
  • If a unit is banished, it will not trigger its abilities based on removal.
  • Promoted units will lose their Gold status upon returning to the player’s hand.
  • Borkh’s name changed to Villentretenmerth.
  • Villentretenmerth’s strength changed from 9 to 7.
  • Operator’s strength changed from 4 to 6.
  • Alzur’s Thunder damage changed from 6 to 7.
  • Johnny should no longer briefly reveal the card created to the opponent.
  • Several units that have triggers upon their death now have a passive icon again.
  • The Rally effect should no longer get stuck if you have no units to draw.
  • New Gold Unit Card – Kayran.
  • New Silver Unit Card – Katakan.
  • Frightener’s strength changed from 2 to 4.
  • Frightener changed from Melee to Siege row.
  • Frightener’s ability changed to the following – Every 2 turns, banish a random non-Gold special card in your graveyard and gain 3 strength.
  • Grave Hag’s countdown changed from 2 to 1.
  • Nekker’s ability changed to the following – While in your hand or deck, gain 1 strength whenever a unit on your side absorbs another’s strength. When removed from the battlefield, play a Nekker from your deck.
  • Nekker Warrior’s strength changed from 4 to 5.
  • Cards created by Nekker Warrior now move properly to the deck.
  • Crones now properly summon copies of themselves.
  • Cards drawn by Giant Toad should now animate correctly.
  • New Gold Unit Card – Coral.
  • New Silver Unit Card – Champion of Champions.
  • Sigrdrifa’s passive ability will only be triggered by your own resurrections.
  • Ermion will now make you discard 2 cards before drawing 2 cards.
  • Savage Bear will no longer damage spawned units.
  • Svanrige will make you discard 1 card before you can draw 1 card.
  • Clan Dimun Pirate’s strength changed from 6 to 5.
  • Clan Tuirseach Axeman’s ability will now also trigger when a unit is destroyed due to its strength being reduced to 0 by a damaging ability.
  • War Longship’s strength changed from 5 to 4.
  • An Craite Raider’s strength changed from 4 to 3.
  • Draig Bon Dhu’s ability changed from +1 to +2.
  • Hjalmar’s strength changed from 10 to 15.
  • Donar an Hindar’s ability order and tooltip description now match correctly.
  • Hemdall now removes units from the board instead of dealing 99 damage to them.
  • Fixed an issue where Cerys’ VFX would sometimes not trigger properly.
Northern Realms
  • New Gold Unit Card – Keira Metz.
  • New Silver Unit Card – Trololo.
  • Reaver Scouts can now only target appropriate units.
  • Agile units played by Reaver Scouts will now allow you to choose the row they are played on.
  • Dandelion’s ability changed so that it now only gives +1 to enemy units. It also no longer affects spawned units.
  • Promoted Reaver Hunters and Blue Stripes Commandos will now receive their buffs correctly.
  • Reinforced Siege Tower and Reinforced Ballista will now trigger their own abilities when promoted.
  • Sabrina Glevissig’s damage changed from 4 to 3.
  • Nenneke’s strength changed from 3 to 4.
  • Reinforcement can now only target appropriate units.
  • New Gold Unit Card – Schirrú.
  • New Silver Unit Card – Malena.
  • Braenn’s strength changed from 5 to 3.
  • Braenn’s ability changed to the following – Remove an amount equal to this unit’s strength from an opposing non-Gold unit.
  • Isengrim will now spawn 1 Commando Neophyte instead of 2.
  • Commando Neophyte’s strength changed from 2 to 3.
  • Aglaïs can now only resurrect special cards from your own graveyard.
  • Aelirenn will no longer gain +1 strength when played.
  • Aelirenn’s strength changed from 5 to 6.
  • Vrihedd Dragoon’s ability changed to the following – Add 3 strength to a non-Gold unit in your hand.
  • Fireball Trap’s ability changed to the following – When a revealed non-gold unit appears on the opposite side, remove 5 strength from it.
  • Morenn’s ability changed to the following – Destroy an unrevealed ambush card and gain 4 strength.
  • Morenn’s strength changed from 4 to 7.
  • Ele’yas’ buff value changed from +2 to +3.
  • Saskia’s artwork has changed from Human to Dragon form.
  • Fixed an issue where Ida Emean would cause interaction problems after countering the effects of special cards.
  • Fixed an issue with inconsistent triggering of Hawker Support’s ability.
  • Fixed an issue with inconsistent triggering of Vrihedd Sapper’s ability.
  • Francesca should no longer cause errors when played with an empty hand.
Game fixes / changes:
  • Keyboard and mouse controls should now be more unified.
  • Fixed an issue where cards in the graveyard could remain in the foreground.
  • Fixed a crash when placing the first card on the board in the deckbuilder tutorial.
  • It’s now possible to sort cards based on rarity in the deckbuilder using mouse only.
Game polishes:
  • Daily rewards have been reworked to function off rounds won rather than game wins.
  • The daily rewards interface has been reworked significantly.
  • The level system has been reworked and is now capped at 100.
  • Rewards and feature unlocks from levels 2-100 have been added.
  • Any account above level 10 has been reset to level 10. Rewards for levels 2-10 will automatically be added to your account.
  • Ranked play has been added to the game, featuring 15 ranks.
  • Rank up rewards have been added to the game from ranks 2-15.
  • A leaderboard for the top 1,000 players has been added to the game.
  • The Vs screen has been upgraded significantly.
  • Numerous redundant spaces fixed in several tooltips.
  • Numerous minor tooltip and text fixes across all languages.
  • Spawned cards should now appear much more quickly.
  • Fixed the translation of Permadeath in Russian.
  • Countdown timers should now take less time to display.
Added information about being able to resurrect Permadeath units to certain cards.
Reworked Victory Screen to improve the flow of match rewards.