Gwent Patch Notes – Patch 0.8.37

This is a minor patch to fix bugs with MardroemeSpawn Spores or Mutagen. and a few other cards.

Gwent Patch 0.8.37 Patch Notes

With update 0.8.37, our main goal was to address a set of important issues that have recently come to light, including the use of Mardroeme to get an auto-win after not choosing a target for the Mutagen card. This was not how we intended for the card to work and was something that required our immediate attention, because of the effect it was having on ranked play (players who abused this exploit have already been banned).

Other issues that have been addressed in update 0.8.37 include server errors caused by killing Morkvarg on 2 Strength and playing 3 Reinforced Ballistas and Redanian Elites. These actions should no longer cause the game to desynchronize.

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Going the Extra Mile: Card Advantage

I played YuGiOh! alot as a kid. I loved the game! It was, in fact, my first encounter with a trading card (otherwise known as Deckmaster) game. I played it casually for years as a youth and had many hours of fun with it. However, at that time in my life I was neither old, nor knowledgeable, enough to search for a local game store. I stopped playing and grew older and in my early 20’s I was introduced to Magic the Gathering.

That was a few years ago now and it has been an encompassing hobby for me since. I am an avid player and have played frequently across Standard, Draft, Modern and Pauper formats both casually and at tournaments. It was when I first began visiting my LGS that I networked with other players who taught me much of the game. One of the most important lessons I learnt was that of card advantage. It’s no secret to the seasoned TCG Player just how important card advantage actually is. Reid Duke, of Channel Fireball fame, when writing for Magic the Gathering in a strategy article on the basics of card advantage had this to say,

Players who do not treat cards as a resource are likely to be frivolous, squander their spells, and quickly run out of things to do…. Card advantage is, very likely, the single most important concept in competitive Magic. A tremendous proportion of games are decided, in one way or another, by card advantage.

Reid Duke goes onto quote Eric Taylor, a highly regarded columnist of MTG fame, with the first definition of card advantage. In Layman’s terms, card advantage pertains to when a player has more cards in his/her hand than the opponent. Now admittedly, card advantage in MTG and Gwent are two very different things. Here are some examples for the differences:

Firstly, throughout an entire match of Gwent, both players will only draw three cards. Secondly, cards in Gwent such as ErmionDeploy: Draw the top 2 cards from your Deck, then Discard 2 cards (can be Golds) from your Hand. that draw you cards also force you to discard cards. Lastly, cards such as Elven MercenaryDeploy: Draw the top 2 Bronze Special cards in your Deck. Play 1 and shuffle the other back. tutor random cards and can sometimes be more detrimental than they’re worth.

However, despite their differences, card advantage in MTG and Gwent do have one thing in common:

IN BOTH GAMES, CARD ADVANTAGE IS F*****G IMPORTANT.

Due to the limited amount of card draw that either player will experience in a game of Gwent, having one or two extra cards over your opponent becomes that much more valuable than having a round win over your opponent. Because of this a game of Gwent can be decided after the first round. Example:

Round 1: Your opponent wins the first round with 7 cards in hand whilst you lose with 9 cards in hand.

Round 2: You win the round with 5 cards in hand, your opponent loses with 4.

Round 3: Both players exhaust their hands. The power difference between winning and losing is 3. Luckily for you, the extra card you had in hand was an Ancient FogletEvery turn, at the start of your turn, Boost self by 1 if Fog is anywhere on the Board. and was enough to get you over the line.

Generating Advantage

There are many ways to generate card advantage over your opponent in Gwent. The easiest way I find is to get your opponent to overcommit to winning a round. For example, let’s say your opponent is playing first. They’re playing Skellige Good Stuff and you’re playing Monsters Breedable. As their first card, your opponent plays VillentretenmerthAfter 3 turns, at the start of your turn, Destroy all the Highest Units on the Board. . In response, you play an Impenetrable FogApply Fog to a row on your opponent's side. Fog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2. to get your FogletWhenever you apply Fog to an opposing row, play this Unit from your Deck or Resurrect it on that row on your side. When all Fog has been cleared from the Board, Destroy this Unit. s out. The Dragon is a big turn 1 bomb and it’s likely now that for the rest of the round you’ll be playing catch up. Furthermore, if the round lasts longer than 3 turns, VillentretenmerthAfter 3 turns, at the start of your turn, Destroy all the Highest Units on the Board. can start eating your Nekkers and Foglets. At this stage, you’ve lost card advantage and the round.

However, this can be avoided. Let’s say you play GeraltDeploy, Brave: Strengthen self by 3. in response to the Dragon. Your opponent responds to Geralt by playing ErmionDeploy: Draw the top 2 cards from your Deck, then Discard 2 cards (can be Golds) from your Hand. , ditching a Clan an Craite RaiderVeteran 1. Whenever this Unit is Discarded, Resurrect it immediately. and a LacerateDamage all Units on a row by 3. . You pass the round after this. Sure, your opponent is ahead on board but they’ve also overcommitted. The Raider could’ve been used in a later round and had your opponent realised they were playing a Breedable deck, they would’ve kept the LacerateDamage all Units on a row by 3. . You have card advantage going into round 2 and your opponent has just ditched some important removal.

Another way to generate card advantage is with a card itself. Avallac'hDeploy: If neither player has passed, both players draw the top 2 cards from their Deck. literally does it for you. A well played CiriAt the end of the Round, return this Unit to your Hand if you lost. in Round 2 can turn a Round 3 loss into a Round 3 win. With DecoyReturn an Ally to your Hand, Boost it by 3 and play it. , you can fool your opponent into thinking you’ve overcommitted and trick them into an early pass without giving up on as much card advantage as would meet the eye.

For those of you who are unfamiliar with the strategies of many TCGs, I hope this has been a learning experience. As you can see, card advantage is indeed a vital aspect of whether you’re going to win or lose at Gwent. There are two major resources in Gwent; the cards in your hand and the first side of the Crown. Pay attention to them and I guarantee your win rate will begin to increase.

Oh! In case you were wondering, I did win that game. My opponent forfeited in Round 3. I was on 44 power; they were on 43.

 

Gwent Patch Notes – Patch 0.8.33

Here are the full patch notes for Patch 0.8.33!

Gameplay – card Strength / abilities changes:
General / Neutral
  • New Gold Special Card – Renew.
  • New Gold Special Card – Bekker’s Twisted Mirror.
  • New Silver Special Card – Alzur’s Double-Cross.
  • New Bronze Special Card – Dimeritium Shackles.
  • New Bronze Special Card – Mardroeme.
  • New Bronze Special Card – Quen Sign.
  • New Silver Unit Card – Dudu.
  • New Silver Unit Card – Iris.
  • New Silver Unit Card – King of Beggars.
  • New Gold Unit Card – Yennefer: The Conjurer.
  • New Gold Unit Card – Geralt: Aard.
  • New Gold Unit Card – Ciri: Dash.
  • All units that reach 0 base strength will be banished from the game upon removal.
  • If a unit is banished, it will not trigger its abilities based on removal.
  • Promoted units will lose their Gold status upon returning to the player’s hand.
  • Borkh’s name changed to Villentretenmerth.
  • Villentretenmerth’s strength changed from 9 to 7.
  • Operator’s strength changed from 4 to 6.
  • Alzur’s Thunder damage changed from 6 to 7.
  • Johnny should no longer briefly reveal the card created to the opponent.
  • Several units that have triggers upon their death now have a passive icon again.
  • The Rally effect should no longer get stuck if you have no units to draw.
Monsters
  • New Gold Unit Card – Kayran.
  • New Silver Unit Card – Katakan.
  • Frightener’s strength changed from 2 to 4.
  • Frightener changed from Melee to Siege row.
  • Frightener’s ability changed to the following – Every 2 turns, banish a random non-Gold special card in your graveyard and gain 3 strength.
  • Grave Hag’s countdown changed from 2 to 1.
  • Nekker’s ability changed to the following – While in your hand or deck, gain 1 strength whenever a unit on your side absorbs another’s strength. When removed from the battlefield, play a Nekker from your deck.
  • Nekker Warrior’s strength changed from 4 to 5.
  • Cards created by Nekker Warrior now move properly to the deck.
  • Crones now properly summon copies of themselves.
  • Cards drawn by Giant Toad should now animate correctly.
Skellige
  • New Gold Unit Card – Coral.
  • New Silver Unit Card – Champion of Champions.
  • Sigrdrifa’s passive ability will only be triggered by your own resurrections.
  • Ermion will now make you discard 2 cards before drawing 2 cards.
  • Savage Bear will no longer damage spawned units.
  • Svanrige will make you discard 1 card before you can draw 1 card.
  • Clan Dimun Pirate’s strength changed from 6 to 5.
  • Clan Tuirseach Axeman’s ability will now also trigger when a unit is destroyed due to its strength being reduced to 0 by a damaging ability.
  • War Longship’s strength changed from 5 to 4.
  • An Craite Raider’s strength changed from 4 to 3.
  • Draig Bon Dhu’s ability changed from +1 to +2.
  • Hjalmar’s strength changed from 10 to 15.
  • Donar an Hindar’s ability order and tooltip description now match correctly.
  • Hemdall now removes units from the board instead of dealing 99 damage to them.
  • Fixed an issue where Cerys’ VFX would sometimes not trigger properly.
Northern Realms
  • New Gold Unit Card – Keira Metz.
  • New Silver Unit Card – Trololo.
  • Reaver Scouts can now only target appropriate units.
  • Agile units played by Reaver Scouts will now allow you to choose the row they are played on.
  • Dandelion’s ability changed so that it now only gives +1 to enemy units. It also no longer affects spawned units.
  • Promoted Reaver Hunters and Blue Stripes Commandos will now receive their buffs correctly.
  • Reinforced Siege Tower and Reinforced Ballista will now trigger their own abilities when promoted.
  • Sabrina Glevissig’s damage changed from 4 to 3.
  • Nenneke’s strength changed from 3 to 4.
  • Reinforcement can now only target appropriate units.
Scoia’tael
  • New Gold Unit Card – Schirrú.
  • New Silver Unit Card – Malena.
  • Braenn’s strength changed from 5 to 3.
  • Braenn’s ability changed to the following – Remove an amount equal to this unit’s strength from an opposing non-Gold unit.
  • Isengrim will now spawn 1 Commando Neophyte instead of 2.
  • Commando Neophyte’s strength changed from 2 to 3.
  • Aglaïs can now only resurrect special cards from your own graveyard.
  • Aelirenn will no longer gain +1 strength when played.
  • Aelirenn’s strength changed from 5 to 6.
  • Vrihedd Dragoon’s ability changed to the following – Add 3 strength to a non-Gold unit in your hand.
  • Fireball Trap’s ability changed to the following – When a revealed non-gold unit appears on the opposite side, remove 5 strength from it.
  • Morenn’s ability changed to the following – Destroy an unrevealed ambush card and gain 4 strength.
  • Morenn’s strength changed from 4 to 7.
  • Ele’yas’ buff value changed from +2 to +3.
  • Saskia’s artwork has changed from Human to Dragon form.
  • Fixed an issue where Ida Emean would cause interaction problems after countering the effects of special cards.
  • Fixed an issue with inconsistent triggering of Hawker Support’s ability.
  • Fixed an issue with inconsistent triggering of Vrihedd Sapper’s ability.
  • Francesca should no longer cause errors when played with an empty hand.
Game fixes / changes:
  • Keyboard and mouse controls should now be more unified.
  • Fixed an issue where cards in the graveyard could remain in the foreground.
  • Fixed a crash when placing the first card on the board in the deckbuilder tutorial.
  • It’s now possible to sort cards based on rarity in the deckbuilder using mouse only.
Game polishes:
  • Daily rewards have been reworked to function off rounds won rather than game wins.
  • The daily rewards interface has been reworked significantly.
  • The level system has been reworked and is now capped at 100.
  • Rewards and feature unlocks from levels 2-100 have been added.
  • Any account above level 10 has been reset to level 10. Rewards for levels 2-10 will automatically be added to your account.
  • Ranked play has been added to the game, featuring 15 ranks.
  • Rank up rewards have been added to the game from ranks 2-15.
  • A leaderboard for the top 1,000 players has been added to the game.
  • The Vs screen has been upgraded significantly.
  • Numerous redundant spaces fixed in several tooltips.
  • Numerous minor tooltip and text fixes across all languages.
  • Spawned cards should now appear much more quickly.
  • Fixed the translation of Permadeath in Russian.
  • Countdown timers should now take less time to display.
Added information about being able to resurrect Permadeath units to certain cards.
Reworked Victory Screen to improve the flow of match rewards.

Source

Gwent Technical Update – Player Levels to be Set to 10!

The Gwent Beta Patch might be launching a bit sooner than expected! There will be a scheduled maintenance on the game that will have some server downtime. If your player level is above 10 it will be brought down to 10, if not, you will experience no change. This is to usher in the newly revamped XP and reward system, as well as the new Ranked Mode!

We are performing a scheduled maintenance of GWENT’s servers. During the server downtime, we will deploy the newest update including Ranked Mode as well as revamped XP and reward systems. As a consequence of the changes the update introduces, your player level will be set to 10 (if you were below that level, nothing will be changed). The maintenance should conclude at 3PM CET.

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All Currently Revealed Cards – Theorycraft in Our Deck Builder!

I’ve added all of the currently revealed cards from the upcoming patch to our Gwent Card Database! What this means is you can now add them to decks and begin to theorycraft builds for the next patch.

Theorycraft via our Gwent Deck Builder!

Currently Revealed Cards

Update (12-18-2016 12:23pm PST): Added Ciri: DashWhen this Unit enters the Graveyard, Strengthen it by 3 and shuffle it back into your Deck. and Alzur's Double CrossBoost one of the Highest Bronze or Silver Units in your Deck by 2 and play it. .

Update (12-18-2016 8:20am PST): Bekker's Twisted MirrorSwap the Power of the Highest and Lowest Unit. added to the list!

I had to kind of piecemeal together some of the cards so the art isn’t full in some cases! Some of the rarities might be incorrect.

More New Cards: Keira Metz & King of Beggars

A couple more new cards have been revealed, which should be coming in the next Closed Beta patch. Keira Metz and the King of Beggars! These cards were revealed via Zagrajmy z Gimperem’s YouTube.

Update

Two more new cards were revealed: Quen Sign and Katakan! The cards were revealed via a Russian Stream and credit to /u/ifhbr0 on Reddit for the translations/images.

Katakan

Every 3 turns, banish a random non-gold unit in your graveyard and absorb its strength.

Quen Sign

Give all instances of a non-gold unit on your side a shield. The shield protects its bearer from one strength-removing effect.

Keira Metz

Protects all non-Gold units in a selected row from any damaging special cards.

King of Beggars

Play weakest card from your deck (draws are solved randomly).

New Cards Revealed: Mardroeme, Iris Von Everec, Malene, Champion of Champions

Some new cards have been revealed today. Two were revealed via Polish YouTuber Ojciec Dwójki Dzieci, and two via the Commander’s Horn Podcast. The translations for Iris Von Everc and Mardroeme seem slightly off, I’m looking into getting official word on those.

Iris Von Everec

If destroyed increase strength of all units on the opposite side by 3.

Mardroeme

Create one of the two cards – Mutagen: Increase base strength of unit on your side (excluding gold ones) by 4. -Spores: Decrease base strength of unit on your opponents side (excluding golds) by 4.

Malene

Remove 1 strength from a random opposing non-gold unit whenever a revealed Elf unit appears on your side.

Champion of Champions

Gain 2 strength at the start of your turn if it’s the sole unit on its row.

Gwent Official Patch Notes for Patch 0.8.25

Here are the official patch notes for Gwent Patch 0.8.25.

The second patch for GWENT: The Witcher Card Game is coming soon to PC and XBOX ONE!

Full list of changes:

Gameplay – card Strength / abilities changes:

  • Revamped Clear Skies: it is now called First Light and lets you choose to either remove all Weather effects or play a random Bronze unit from your deck.
  • Dagon can now choose to spawn First Light (the new version of Clear Skies).
  • Drowner strength changed from 7 to 5.
  • Drowner is now immune to Rain.
  • New Drowner ability: Move a non-Gold opposing unit to the enemy’s Siege row.
  • Field Marshal Duda strength changed from 1 to 3 (both forms).
  • Mahakam Defender strength changed from 3 to 4.
  • Mahakam Guard strength changed from 3 to 4.
  • Mahakam Guard now increases non-Dwarf strength by 3 and Dwarf strength by 5.
  • Added Frost Immunity to Mahakam Guard.
  • Botchling now stays on the board for only one round.
  • Nithral damage changed from 1 to 2.
  • Ocvist countdown changed from 5 turns to 4.
  • Added “Vampire” category to Regis: Vampire Form.
  • Myrgtabrakke now deals 3, 2 and 1 damage instead of 2, 1, 1.
  • Myrgtabrakke strength changed from 5 to 4.
  • Ekimmara can no longer consume unrevealed Ambush cards.
  • Hemdall now destroys his Kambi and removes all Weather effects.
  • Players can now choose on which row to place Agile units summoned by Reinforcements.
  • “Harald now deals 3 damage to opposing weakened units and 2 damage to all other opposing units.
  • Harald can also damage Gold units”
  • Harald no longer damages unrevealed cards.
  • Aglais strength changed from 7 to 5.
  • Barclay Els ability now affects Gold Dwarf cards.
  • Geralt: Igni now requires opposing row total 20 strength instead of 15.
  • Morkvarg strength changed from 5 to 6.
  • Ciri strength changed from 8 to 6.
  • Birna Bran strength changed from 9 to 8.
  • Birna Bran now draws 3 cards instead of 4.
  • Young Bear now gains +1 strength if first appearing in Round 2 and +2 strength if first appearing in Round 3.
  • Ele’yas strength changed from 3 to 4.
  • Aelirenn ability changed to: Add +1 to all Elves, play from deck when 5 or more Elves are on your side.
  • Griffin can now also move a Special Card from your opponent’s graveyard, not just units.
  • Change to Weather: If a Gold unit on a row with Weather is converted to Silver/Bronze, its power is reduced to 1 (unless it is immune to that Weather effect).
  • Caranthir is now immune to Frost.
  • Imlerith is now immune to Frost.
  • Woodland Spirit is now immune to Fog.
  • Lord of Undvik is now immune to Frost.
  • Units with 0 health shouldn’t activate in most situations.
  • Stammelford’s Tremors now deals 2 damage to both sides of the board.
  • Hawker Healer strength changed from 1 to 2.
  • Commander’s Horn now removed from the game after playing.
  • “Roach is no longer played from your hand when a Gold card is played.”
  • Roach is only played when her owner plays a Gold card.
  • Shani strength changed from 4 to 3.
  • Odrin strength changed from 5 to 4.
  • Prince Stennis strength changed from 7 to 8.
  • Priscilla strength changed from 1 to 2.
  • Reinforced Trebuchet damage changed from 1 to 2.
  • Reniforced Trebuchet countdown changed from 2 to 3.
  • Reinforced Ballista strength changed from 4 to 6.
  • Trebuchet strength changed from 3 to 4.
  • Gaunter O’Dimm strength changed from 5 to 6.
  • Golem strength changed from 5 to 6.
  • Wild Hunt Warrior strength changed from 4 to 5.
  • Radovid damage changed from 10 to 8.
  • Ermion strength changed from 7 to 6.
  • Draig Bon Dhu strength changed from 2 to 4.
  • Draig Bon Dhu now adds 1 to base strength of units in the graveyard, instead of adding 2 to current strength.
  • Nithral strength changed from 7 to 6.
  • Hawker Support strength changed from 2 to 3.
  • Hawker Support ability only triggers with loyal special cards.
  • Hawker Support ability now only triggers once from Aeromancy.
  • Hawker Support is now properly affected by Weather.
  • Vrihedd Vanguard strength changed from 4 to 6.
  • Vrihedd Brigade strength changed from 7 to 8.
  • Clan Dimun Pirate Captain strength changed from 1 to 3.
  • Clan Dimun Pirate Captain buff changed from 3 to 2.
  • War Longship strength changed from 3 to 5.
  • Savage Bear strength changed from 5 to 3.
  • Zoltan: Animal Tamer strength changed from 7 to 6.
  • Isengrim now spawns 2 Commando Neophytes each time you play a Special Card.
  • King Bran now gives +2 base strength to any units he discards.
  • Dandelion ability changed, now adds +2 strength to non-Gold units when they appear on the board.
  • Dandelion strength changed from 1 to 4.
  • Monsters faction ability no longer targets Resilient units.
  • Skjall is now Agile.
  • “Promotion” changes: converting units to Gold no longer sets current strength as new base strength. Also, the unit will revert from Gold to its original color when destroyed or at the end of the current round. Upon entering the graveyard both gold status and all buffs are removed.
  • Spawned copies of units or units spawned by other units are now always placed on the same row as the base unit.
  • Philippa strength changed from 12 to 10.
  • Weather change: if a unit is moved out of Weather, its strength changes according to Clear Weather rules.
  • Copies spawned on a row affected by Weather now have their strength reduced.
  • Dwarven Mercenary’s strength changed from 2 to 3.
  • Changed rarity of Wolves, Eredin and Wild Hunt Minion to Epic.
  • Redanian Elite buff removed due to technical issues, strength changed from 4 to 6.
  • Added new “Relentless” category — units in this category cannot be moved from the board to a player’s hand (e.g. by using Decoy, Eithne or Milva).
  • Operator and Regis are now Relentless.
  • Operator is now banished when destroyed.
  • Johnny is now Relentless and is removed from the game when destroyed.
  • Johnny now never returns the exact same card.
  • Ancient Foglet now correctly dies before getting buffed when strength is 0 at the end of the turn.
  • Caretaker “Medic” category removed.
  • Decoy and Nature’s Gift are now banished after being played.
  • Earth Elemental now spawns 3 Small Elementals upon being removed.
  • Margaritta and Ves are now properly counted towards units promoted.
  • Milva can no longer target herself when Silver.
  • Sabrina now only triggers upon entering the graveyard.
  • Savage Bear now properly destroys cards before they trigger their abilities.
  • Spectral Whale now immune to all Weather.
  • Dun Banner Heavy Cavalry strength changed from 4 to 5 and their promotion will trigger before Borkh’s Scorch.
  • Priorities of numerous abilities were changed to make them feel correct.
  • “Medic” category is now known as “Permadeath”. “Permadeath” units cannot be ressurected.
  • Nenneke, Shani and Lubberkin now in the “Permadeath” category.
  • Siege Towers will no longer buff themselves at 0 health in certain situations.
  • Restoration now adds +2 to base strength of a unit in the graveyard before the unit is ressurected.
  • Reanimated Craven has a higher ability priority.
  • Added a 2 turn timer to Madman Lugos’ ability.
  • War Longship now recognizes Morkvarg being discarded properly.
  • Clan Dimun Pirate Captain now recognizes Clan An Craite Raider being discarded properly.
  • War Longship now recognizes Clan An Craite Raider being discarded properly.
  • Vrihedd Sapper should no longer trigger its ability at 0 strength.
  • Added a 2 turn timer to Gavehag’s ability.
  • Gravehag strength changed from 1 to 2.
  • Elven Wardancer strength changed from 2 to 4.
  • Clan Tordarroch Shieldsmith strength changed from 4 to 5.

Game fixes:

  • Fixed an issue whereby the game would fall out of sync when the Scoia’tael faction ability timed out between rounds.
  • Added UI scaling option for XBOX ONE.
  • Fixed an issue whereby Fireball Trap would spawn only one Commando Neophyte instead of 2 when unit was destroyed and didn’t spawn anything when damaged unit survived.
  • Fixed an issue whereby the “Hide Cards” button caused one of the cards to be redrawn rather than all cards to be hidden.
  • It’s now possible to scroll through the Main Menu options.
  • “Cancel” button after playing a card with targeting ability removed from the UI.
  • Visual effects will no longer provide clues about the cards in your opponent’s hand/graveyard.
  • Fixed issue whereby the game would become blocked under certain circumstances while in the Deck Builder.
  • Fixed issue whereby Commander’s Horn would sometimes not play any effects.
  • Fixed issue whereby Ele’yas would not be buffed if a Commando Neophyte died right after spawning.
  • Fixed some issues with Shani ability priority.
  • Fixed issue with Tuirseach Axeman ability priority while affected by Weather.
  • Fixed issue with various Medic priorities related to weather.
  • Fixed issue whereby War Longship would still deal damage, even when its strength had reached 0.

Game polishes:

  • Fixed typo in name of the author of the Ciri card (Anna Podedworna).
  • Fixed Tordarroch Shieldsmith’s tooltip in German.
  • Fixed Ice Giant’s tooltip in Polish.
  • Fixed Arachas Behemoth’s tooltip in Polish.
  • Fixed Priscilla’s tooltip – it now correctly states she can draw any cards, not just units.
  • Improved “mulligan” scrolling mechanics.
  • Improved Russian font, thus eliminating a few issues.
  • Numerous minor tooltip polishes (typos, punctuation etc.).

[Source]